Unity操作-脚本使物体移动+旋转

1.构建物体和对应的脚本

 2.完成脚本编辑

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ObjectMoving : MonoBehaviour
{
    // 初始化物体移动速度
    public float speed = 1;
    void Start()
    {
        
    }


    void Update()
    {
        //按下键盘上下左右操作键移动
        //上
        if (Input.GetKey(KeyCode.UpArrow))
        {
            transform.eulerAngles = new Vector3(0, 0, 0);
            transform.position += transform.forward * speed;
        }
        //下
        else if (Input.GetKey(KeyCode.DownArrow))
        {
            transform.eulerAngles = new Vector3(0, 180, 0);
            transform.position += transform.forward * speed;
        }
        //左
        else if (Input.GetKey(KeyCode.LeftArrow))
        {
            transform.eulerAngles = new Vector3(0, 270, 0);
            transform.position += transform.forward * speed;
        }
        //右
        else if (Input.GetKey(KeyCode.RightArrow))
        {
            transform.eulerAngles = new Vector3(0, 90, 0);
            transform.position += transform.forward * speed;
        }
    }
}

  3.旋转场景物体构建

 

 4.旋转脚本

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RotationRotate : MonoBehaviour
{
    // 初始化旋转坐标
    public Vector3 rotate;
    void Start()
    {
        
    }

    void Update()
    {
        //旋转坐标获取
        Vector3 vector = rotate * Time.deltaTime;
        //执行旋转
        this.transform.Rotate(vector, Space.Self);
    }
}

  

 

posted @ 2023-02-08 14:45  打工仔-也想飞  阅读(556)  评论(0)    收藏  举报