using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SetActiveLogic : MonoBehaviour
{
//获取操作对象
public GameObject text;
//文字对象
private TextMesh textMesh;
//点击时间长
public float touchTime;
//初始旋转角度
public float xspeed = 120;
//默认不是重新触摸
public bool newTouch = false;
void Start()
{
this.textMesh = this.GetComponentInParent<TextMesh>();
}
// Update is called once per frame
void Update()
{
//MySetActive();
MyFonteSize();
MyRotate();
}
//手指点击关闭显示
void MySetActive()
{
//点击
if (Input.GetMouseButton(0))
{
//一个手指点击
if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Began)
{
text.SetActive(false);
//2个点击
if (Input.GetTouch(0).tapCount == 2)
{
text.SetActive(true);//显示
}
}
}
}
//长安执行文字放大
void MyFonteSize()
{
//点击
if (Input.GetMouseButton(0))
{
//判断单击
if (Input.touchCount == 1)
{
Touch touch = Input.GetTouch(0);
//判断点击按下
if (touch.phase == TouchPhase.Began)
{
//修改状态为点击中
newTouch = true;
//开始计时
touchTime = Time.time;
}//判断长按
else if (touch.phase == TouchPhase.Stationary)
{
//判断时长
if (newTouch == true && Time.time - touchTime>1f)
{
newTouch = false;
//字体大小不能大于20
if (textMesh.fontSize<20)
{
//设置字体放大
textMesh.fontSize += 1;
}
}
}
else
{
newTouch = false;
}
}
}
}
//旋转
void MyRotate()
{
//按下
if (Input.GetMouseButton(0))
{
//单击
if (Input.touchCount ==1)
{
//滑动
if (Input.GetTouch(0).phase == TouchPhase.Moved)
{
//旋转(以Y轴)
this.textMesh.transform.Rotate(Vector3.up * Input.GetAxis("Mouse X") * xspeed * Time.deltaTime,Space.Self);
}
}
}
}
}