Unreal Engine 5创建项目失败:文件“{ConfigFile}”处理失败。

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 如图所示。

经过分析,大概率是尝试写入Config文件失败导致的,我调试了一下引擎源代码,发现底层报错是:

$err,hr    ERROR_SHARING_VIOLATION : 另一个程序正在使用此文件,进程无法访问。     unsigned int 9

这说明文件访问冲突了,那么大概率是因为有其他进程在同时访问这个文件。此时就需要祭出Process Monitor了,将DefaultEngine.ini添加到监视列表。抓取出错流程,获取到日志:

9:58:55.9438011    UnrealEditor-Win64-Debug.exe    46632    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Desired Access: Generic Read/Write, Delete, Disposition: Open, Options: , Attributes: N, ShareMode: None, AllocationSize: n/a, OpenResult: Opened
9:58:55.9438241    UnrealEditor-Win64-Debug.exe    46632    CloseFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9438373    UnrealEditor-Win64-Debug.exe    46632    IRP_MJ_CLOSE    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9438592    UnrealEditor-Win64-Debug.exe    46632    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Desired Access: Generic Write, Read Attributes, Disposition: OverwriteIf, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: None, AllocationSize: 0, OpenResult: Overwritten
9:58:55.9440251    UnrealEditor-Win64-Debug.exe    46632    QueryNameInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Name: \Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini
9:58:55.9440349    UnrealEditor-Win64-Debug.exe    46632    QueryBasicInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    CreationTime: 2026/1/20 9:56:41, LastAccessTime: 2026/1/20 9:58:55, LastWriteTime: 2026/1/20 9:58:55, ChangeTime: 2026/1/20 9:58:55, FileAttributes: A
9:58:55.9440639    UnrealEditor-Win64-Debug.exe    46632    QueryStandardInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    AllocationSize: 0, EndOfFile: 0, NumberOfLinks: 1, DeletePending: False, Directory: False
9:58:55.9440963    UnrealEditor-Win64-Debug.exe    46632    QueryStandardInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    AllocationSize: 0, EndOfFile: 0, NumberOfLinks: 1, DeletePending: False, Directory: False
9:58:55.9441019    UnrealEditor-Win64-Debug.exe    46632    WriteFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Offset: 0, Length: 3,772, Priority: Normal
9:58:55.9441942    UnrealEditor-Win64-Debug.exe    46632    QueryAttributeTagFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Attributes: A, ReparseTag: 0x0
9:58:55.9442082    UnrealEditor-Win64-Debug.exe    46632    QueryStandardInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    AllocationSize: 4,096, EndOfFile: 3,772, NumberOfLinks: 1, DeletePending: False, Directory: False
9:58:55.9442253    UnrealEditor-Win64-Debug.exe    46632    CloseFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9443597    UnrealEditor-Win64-Debug.exe    46632    IRP_MJ_CLOSE    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9444447    UnrealEditor-Win64-Debug.exe    46632    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Desired Access: Generic Read, Disposition: Open, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: Read, AllocationSize: n/a, OpenResult: Opened
9:58:55.9446061    QQPCRtp.exe    3248    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Desired Access: Generic Read, Disposition: Open, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: Read, Write, Delete, AllocationSize: n/a, OpenResult: Opened
9:58:55.9446333    UnrealEditor-Win64-Debug.exe    46632    QueryStandardInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    AllocationSize: 4,096, EndOfFile: 3,772, NumberOfLinks: 1, DeletePending: False, Directory: False
9:58:55.9446488    UnrealEditor-Win64-Debug.exe    46632    ReadFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Offset: 0, Length: 3,772, Priority: Normal
9:58:55.9446653    UnrealEditor-Win64-Debug.exe    46632    CloseFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9446747    UnrealEditor-Win64-Debug.exe    46632    IRP_MJ_CLOSE    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9448309    UnrealEditor-Win64-Debug.exe    46632    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SHARING VIOLATION    Desired Access: Generic Read/Write, Delete, Disposition: Open, Options: , Attributes: N, ShareMode: None, AllocationSize: n/a
9:58:55.9448314    QQPCRtp.exe    3248    ReadFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Offset: 0, Length: 248, Priority: Normal
9:58:55.9448501    QQPCRtp.exe    3248    CloseFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9448646    QQPCRtp.exe    3248    IRP_MJ_CLOSE    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9448739    UnrealEditor-Win64-Debug.exe    46632    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Desired Access: Generic Write, Read Attributes, Disposition: OverwriteIf, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: None, AllocationSize: 0, OpenResult: Overwritten
9:58:55.9449216    UnrealEditor-Win64-Debug.exe    46632    IRP_MJ_CLOSE    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9449799    UnrealEditor-Win64-Debug.exe    46632    QueryNameInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Name: \Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini
9:58:55.9449890    UnrealEditor-Win64-Debug.exe    46632    QueryBasicInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    CreationTime: 2026/1/20 9:56:41, LastAccessTime: 2026/1/20 9:58:55, LastWriteTime: 2026/1/20 9:58:55, ChangeTime: 2026/1/20 9:58:55, FileAttributes: A
9:58:55.9450206    UnrealEditor-Win64-Debug.exe    46632    QueryStandardInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    AllocationSize: 0, EndOfFile: 0, NumberOfLinks: 1, DeletePending: False, Directory: False
9:58:55.9450637    UnrealEditor-Win64-Debug.exe    46632    QueryStandardInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    AllocationSize: 0, EndOfFile: 0, NumberOfLinks: 1, DeletePending: False, Directory: False
9:58:55.9450782    UnrealEditor-Win64-Debug.exe    46632    WriteFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Offset: 0, Length: 3,772, Priority: Normal
9:58:55.9451280    UnrealEditor-Win64-Debug.exe    46632    QueryAttributeTagFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Attributes: A, ReparseTag: 0x0
9:58:55.9451357    UnrealEditor-Win64-Debug.exe    46632    QueryStandardInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    AllocationSize: 4,096, EndOfFile: 3,772, NumberOfLinks: 1, DeletePending: False, Directory: False
9:58:55.9451544    UnrealEditor-Win64-Debug.exe    46632    CloseFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9451741    UnrealEditor-Win64-Debug.exe    46632    IRP_MJ_CLOSE    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9452298    UnrealEditor-Win64-Debug.exe    46632    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Desired Access: Generic Read, Disposition: Open, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: Read, AllocationSize: n/a, OpenResult: Opened
9:58:55.9452938    UnrealEditor-Win64-Debug.exe    46632    QueryStandardInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    AllocationSize: 4,096, EndOfFile: 3,772, NumberOfLinks: 1, DeletePending: False, Directory: False
9:58:55.9453024    UnrealEditor-Win64-Debug.exe    46632    ReadFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Offset: 0, Length: 3,772, Priority: Normal
9:58:55.9453127    UnrealEditor-Win64-Debug.exe    46632    CloseFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9453197    UnrealEditor-Win64-Debug.exe    46632    IRP_MJ_CLOSE    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9454339    UnrealEditor-Win64-Debug.exe    46632    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Desired Access: Generic Read/Write, Delete, Disposition: Open, Options: , Attributes: N, ShareMode: None, AllocationSize: n/a, OpenResult: Opened
9:58:55.9454449    UnrealEditor-Win64-Debug.exe    46632    CloseFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9454533    UnrealEditor-Win64-Debug.exe    46632    IRP_MJ_CLOSE    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9454734    UnrealEditor-Win64-Debug.exe    46632    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Desired Access: Generic Write, Read Attributes, Disposition: OverwriteIf, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: None, AllocationSize: 0, OpenResult: Overwritten
9:58:55.9455105    UnrealEditor-Win64-Debug.exe    46632    IRP_MJ_CLOSE    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9455601    UnrealEditor-Win64-Debug.exe    46632    QueryNameInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Name: \Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini
9:58:55.9455672    UnrealEditor-Win64-Debug.exe    46632    QueryBasicInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    CreationTime: 2026/1/20 9:56:41, LastAccessTime: 2026/1/20 9:58:55, LastWriteTime: 2026/1/20 9:58:55, ChangeTime: 2026/1/20 9:58:55, FileAttributes: A
9:58:55.9455846    UnrealEditor-Win64-Debug.exe    46632    QueryStandardInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    AllocationSize: 0, EndOfFile: 0, NumberOfLinks: 1, DeletePending: False, Directory: False
9:58:55.9456012    UnrealEditor-Win64-Debug.exe    46632    QueryStandardInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    AllocationSize: 0, EndOfFile: 0, NumberOfLinks: 1, DeletePending: False, Directory: False
9:58:55.9456055    UnrealEditor-Win64-Debug.exe    46632    WriteFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Offset: 0, Length: 3,816, Priority: Normal
9:58:55.9456364    UnrealEditor-Win64-Debug.exe    46632    QueryAttributeTagFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Attributes: A, ReparseTag: 0x0
9:58:55.9456418    UnrealEditor-Win64-Debug.exe    46632    QueryStandardInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    AllocationSize: 4,096, EndOfFile: 3,816, NumberOfLinks: 1, DeletePending: False, Directory: False
9:58:55.9456505    UnrealEditor-Win64-Debug.exe    46632    CloseFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9457074    UnrealEditor-Win64-Debug.exe    46632    IRP_MJ_CLOSE    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9457309    QQPCRtp.exe    3248    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Desired Access: Generic Read, Disposition: Open, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: Read, Write, Delete, AllocationSize: n/a, OpenResult: Opened
9:58:55.9457787    UnrealEditor-Win64-Debug.exe    46632    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Desired Access: Generic Read, Disposition: Open, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: Read, AllocationSize: n/a, OpenResult: Opened
9:58:55.9458102    UnrealEditor-Win64-Debug.exe    46632    QueryStandardInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    AllocationSize: 4,096, EndOfFile: 3,816, NumberOfLinks: 1, DeletePending: False, Directory: False
9:58:55.9458476    UnrealEditor-Win64-Debug.exe    46632    ReadFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Offset: 0, Length: 3,816, Priority: Normal
9:58:55.9458702    UnrealEditor-Win64-Debug.exe    46632    CloseFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9458828    UnrealEditor-Win64-Debug.exe    46632    IRP_MJ_CLOSE    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9460411    UnrealEditor-Win64-Debug.exe    46632    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SHARING VIOLATION    Desired Access: Generic Read/Write, Delete, Disposition: Open, Options: , Attributes: N, ShareMode: None, AllocationSize: n/a
9:58:55.9460818    UnrealEditor-Win64-Debug.exe    46632    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SHARING VIOLATION    Desired Access: Generic Write, Read Attributes, Disposition: OverwriteIf, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: None, AllocationSize: 0
9:58:55.9461860    UnrealEditor-Win64-Debug.exe    46632    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SHARING VIOLATION    Desired Access: Generic Read/Write, Delete, Disposition: Open, Options: , Attributes: N, ShareMode: None, AllocationSize: n/a
9:58:55.9462134    UnrealEditor-Win64-Debug.exe    46632    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SHARING VIOLATION    Desired Access: Generic Write, Read Attributes, Disposition: OverwriteIf, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: None, AllocationSize: 0
9:58:55.9462782    QQPCRtp.exe    3248    ReadFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Offset: 0, Length: 248, Priority: Normal
9:58:55.9462986    QQPCRtp.exe    3248    CloseFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9463118    QQPCRtp.exe    3248    IRP_MJ_CLOSE    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9464427    QQPCRtp.exe    3248    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Desired Access: Generic Read, Disposition: Open, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: Read, Write, Delete, AllocationSize: n/a, OpenResult: Opened
9:58:55.9464771    QQPCRtp.exe    3248    ReadFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Offset: 0, Length: 248, Priority: Normal
9:58:55.9464895    QQPCRtp.exe    3248    CloseFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:55.9464993    QQPCRtp.exe    3248    IRP_MJ_CLOSE    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    
9:58:58.1103690    QQPCRtp.exe    3248    QueryOpen    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    CreationTime: 2026/1/20 9:56:41, LastAccessTime: 2026/1/20 9:58:55, LastWriteTime: 2026/1/20 9:58:55, ChangeTime: 2026/1/20 9:58:55, AllocationSize: 4,096, EndOfFile: 3,816, FileAttributes: A
9:58:58.1141836    QQPCRtp.exe    3248    CreateFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    Desired Access: Generic Read, Disposition: Open, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: Read, Write, Delete, AllocationSize: n/a, OpenResult: Opened
9:58:58.1162777    QQPCRtp.exe    3248    QueryStandardInformationFile    E:\Documents\Unreal Projects\FPSk\Config\DefaultEngine.ini    SUCCESS    AllocationSize: 4,096, EndOfFile: 3,816, NumberOfLinks: 1, DeletePending: False, Directory: False

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随后我尝试了将 项目目标目录 和 unreal引擎的二进制目录都加入到安全区中,再试并没有效果。

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随后尝试了关闭电脑管家实时防护,再次尝试问题消失。

 

posted @ 2026-01-20 10:20  bodong  阅读(0)  评论(0)    收藏  举报