VContainer-registering/register-scriptable-object | 注册——注册 ScriptableObject

将游戏配置信息保存为 ScriptableObject 资源时,可按以下方式注册:

[Serializable]
public class CameraSettings
{
    public float MoveSpeed = 10f;
    public float DefaultDistance = 5f;
    public float ZoomMax = 20f;
    public float ZoomMin = 5f;
}

[Serializable]
public class ActorSettings
{
    public float MoveSpeed = 0.5f;
    public float FlyingTime = 2f;
    public Vector3 FlyingInitialVelocity = Vector3.zero;
}

[CreateAssetMenu(fileName = "GameSettings", menuName = "MyGame/Settings")]
public class GameSettings : ScriptableObject
{
    [SerializeField]
    public CameraSettings cameraSetting;

    [SerializeField]
    public ActorSettings actorSettings;
}

操作步骤:

  • 通过菜单创建 GameSettings (ScriptableObject) assets 。
  • LifetimeScope 注册创建的 assets。
public class SomeLifetimeScope : LifetimeScope
{
    [SerializeField]
    GameSettings settings;

    protected override void Configure(IContainerBuilder builder)
    {
        builder.RegisterInstance(settings.cameraSettings);
        builder.RegisterInstance(settings.actorSettings);
    }
}
posted @ 2025-02-17 22:28  凌雪寒  阅读(61)  评论(0)    收藏  举报