摘要:
public void Refresh() { if (!renderImage || !renderCamera) return; var rect = renderImage.rectTransform.rect; var w = (int)rect.width; var h = (int)re 阅读全文
摘要:
using UFramework.Runtime; using UnityEngine; using UnityEngine.UI; namespace GameMain { public class PowerTest : BehaviourBase { float e = 0; [Seriali 阅读全文
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public class PlayerTouch : BehaviourBase, IDragHandler, IBeginDragHandler, IEndDragHandler { public void OnBeginDrag(PointerEventData data) { } public 阅读全文