U_Editor Inspector 代码控制锁定

Type t = typeof(EditorWindow).Assembly.GetType("UnityEditor.InspectorWindow");
var window = EditorWindow.GetWindow(t);
t.GetProperty("isLocked").SetValue(window, false);
posted @ 2023-10-24 10:43  匿鱼  阅读(14)  评论(0)    收藏  举报