摘要:
public MediaPlayer _mediaPlayer; public Slider _videoSeekSlider; public Text time; float _setVideoSeekSliderValue; private bool _wasPlayingOnScrub; vo 阅读全文
摘要:
using UnityEngine; using System.Collections; public class local_storage : MonoBehaviour { // Use this for initialization void Start () { //设定数据 不是代码 / 阅读全文
摘要:
ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Input.GetMouseButton(0)) { RaycastHit hit; if (Physics.Raycast(ray, out hit)) { if (hit.t 阅读全文
摘要:
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class ImageDrap : MonoBehaviour, 阅读全文