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using UnityEngine; using System.Collections; public class local_storage : MonoBehaviour { // Use this for initialization void Start () { //设定数据 不是代码 / 阅读全文
posted @ 2021-06-18 20:40
All_Nighter
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摘要:
//获取CPU序列号 public string GetCPUSerialNumber() { try { ManagementObjectSearcher searcher = new ManagementObjectSearcher("Select * From Win32_Processor" 阅读全文
posted @ 2021-06-18 14:36
All_Nighter
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