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cocos2dx一个场景添加多个层

Posted on 2014-06-10 14:54  ADaii  阅读(249)  评论(0编辑  收藏  举报

首先创建两个layer,以下是头文件

#pragma once
#include "cocos2d.h"
USING_NS_CC;
class BackgroundLayer : public cocos2d::CCLayer
{
public:
virtual bool init();
CREATE_FUNC(BackgroundLayer);
};

 

#pragma once
#include "cocos2d.h"
USING_NS_CC;
class FishLayer : public cocos2d::CCLayer
{
public:
virtual bool init();
CREATE_FUNC(FishLayer);
};

 

 

现在去源文件实现一下:

#include "BackgroundLayer.h"
bool BackgroundLayer::init()
{
CCSprite* bg = CCSprite::create("bg.png");
bg->setPosition(ccp(visiblesize.width/2, visiblesize.height/2));
addChild(bg);
return true;
}

 

#include "FishLayer.h"
bool FishLayer::init()
{
CCSprite* bg = CCSprite::create("bgfish.png");
bg->setPosition(ccp(visiblesize.width/2, visiblesize.height/2));
addChild(bg);
return true;
}

 

 

ok,现在已经有了两个层了,建一个scene并添加他们:

#pragma once
#include "cocos2d.h"
#include "FishLayer.h"
#include "BackgroundLayer.h"
class GameScene : public cocos2d::CCScene
{
public:
virtual bool init();
static CCScene* playGame();
};


去源文件添加啦:

#include "GameScene.h"
CCScene* GameScene::playGame()
{
GameScene* scene = new GameScene();
scene->init();
return scene;
}
bool GameScene::init()
{
BackgroundLayer* pLayer_bg = BackgroundLayer::create();
FishLayer* pLayer_fish = FishLayer::create();
addChild(pLayer_bg);
addChild(pLayer_fish);
return true;
}

ok,现在场景里面已经有两个层了,可以分别在这两个层里添加东西了。