daz导入obj时注意事项

Reverse Deformations 要选成Yes,否则旋转的关键要出错

 不管时导入还是导出都要选成相同的级别

 

导入变形后,将变形拉倒100%,然后调用Adjust Rigging To Shape,这步必须做否则关节旋转会出错。

这一步很重要就是将骨骼重新适配到新的形体网格

 Now let's adjust the rig(Edit - Figure - Rigging - Adjust Rigging To Shape)

 

 

 

打开变形滑杆编辑模式 Edit Mode(Parameters->Morphs -> Morph Loaded -> RMB -> Edit Mode)

设置 ERC Freeze...(Parameters->Morphs -> Morph Loaded -> RMB ->ERC Freeze)

Some people need to uncheck restore figure to prevent reverts rigging to the premorph state.

 

 

 

 

posted on 2024-03-29 15:52  zxddesk  阅读(526)  评论(0)    收藏  举报

导航