Ue4_动态创建子控件

如何在c++中创建子控件并设置对齐方式(Padding/Size)

  在c++中设置Padding/Size 

 

 

 

 

 

 

ULoadingSlot* LoadingSlot = CreateWidget<ULoadingSlot>(HBoxItemList, MapSlotClass);
        
        if (LoadingSlot)
        {
            LoadingSlot->InitInfo(LoadingDatas[i]);
            
            if (HBoxItemList)
            {
                HBoxItemList->AddChild(LoadingSlot);
            }
       //转换为 UHorizontalBoxSlot
*HSlot = Cast<UHorizontalBoxSlot>(LoadingSlot->Slot); if (HSlot) {
          //可以设置Padding/Size HSlot
->SetSize(FSlateChildSize(ESlateSizeRule::Fill)); } }

 

posted on 2022-05-07 11:17  Animer  阅读(279)  评论(0编辑  收藏  举报