handler looper代码总结(原创)精品推荐

1.looper

 /** Initialize the current thread as a looper.
      * This gives you a chance to create handlers that then reference
      * this looper, before actually starting the loop. Be sure to call
      * {@link #loop()} after calling this method, and end it by calling
      * {@link #quit()}.
      */
    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mRun = true;
        mThread = Thread.currentThread();

/**
     * Return the Looper object associated with the current thread.  Returns
     * null if the calling thread is not associated with a Looper.
     */
    public static Looper myLooper() {
        return sThreadLocal.get();
    }
 /**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            msg.target.dispatchMessage(msg);

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycle();
        }
    }

返回跟当前线程绑定的looper,如下

 /**
     * Return the Looper object associated with the current thread.  Returns
     * null if the calling thread is not associated with a Looper.
     */
    public static Looper myLooper() {
        return sThreadLocal.get();
    }

 

 

 private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mRun = true;
        mThread = Thread.currentThread();
    }
//实际上这个函数只在looper(false)的时候才能被调取,此时是绑定自己创建的线程的视乎

 

2.handler

handler是获取到当前线程的looper和messageque

 /**
     * Default constructor associates this handler with the queue for the
     * current thread.
     *
     * If there isn't one, this handler won't be able to receive messages.
     */
    public Handler() {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = null;
    }

其实,该handler就是位于所在的线程下,相当于在该线程下面的looper和队列(怎么样理解都行),以上代码的调用肯定是在某一个线程下面调用,所有的当然是次线程下面。。。

3.message

 /**
     * Enqueue a message into the message queue after all pending messages
     * before the absolute time (in milliseconds) <var>uptimeMillis</var>.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * You will receive it in {@link #handleMessage}, in the thread attached
     * to this handler.
     * 
     * @param uptimeMillis The absolute time at which the message should be
     *         delivered, using the
     *         {@link android.os.SystemClock#uptimeMillis} time-base.
     *         
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public boolean sendMessageAtTime(Message msg, long uptimeMillis)
    {
        boolean sent = false;
        MessageQueue queue = mQueue;
        if (queue != null) {
            msg.target = this;
            sent = queue.enqueueMessage(msg, uptimeMillis);
        }
        else {
            RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
        }
        return sent;
    }

message的操作持有者,就是通过sendmessage中的msg.target=this获取到的

 

总结:

message是对应着handler,以便用来进行发送和接收消息

例如:一个线程发送消息,另外一个线程处理消息;(当然是同一个hanlder对象)
这样的话,
handler是用来在当前线程下绑定looper和消息队列,从而实现在当前线程下处里消息,handlemessage需要在当前线程下进行重写,因为原始是空函数;
loop函数不停的在里面循环消息队列的消息,消息的持有者用dipatchmessage函数也就是handlemessage进行不断的处理。。


在不停的处理之前,重载一下handlemessage让大家知道我们到底要如何处理

实例

class LooperThread extends Thread {
        public Handler mHandler;
  
        public void run() {
          Looper.prepare(false);//必须是false,否则无法绑定looper跟当前的线程
  
            mHandler = new Handler() {
                public void handleMessage(Message msg) {
  *                 // process incoming messages here
  *              }
  *          };
  *
  *          Looper.loop();
  *      }
  *  }

 

posted @ 2015-12-03 13:06  我在途中  阅读(246)  评论(0编辑  收藏  举报