游戏暂停同时角色动作暂停

需求

当在游戏暂停的时候,播放的动画也要相应地暂停,游戏暂停写成一个事件

FramGameManager

using UnityEngine;
using System.Collections;

public class FramGameManager : MonoBehaviour
{
    public static FramGameManager instance;
    public delegate void gamePauseHandler(bool pauses);
    public event gamePauseHandler gamePause;
    
    
    void Awake(){
        instance=this;    
    }
    
    // Use this for initialization
    void Start ()
    {
    
    }
    
    // Update is called once per frame
    void Update ()
    {
    
    }
}

FramPlayAnimation

 
using UnityEngine;
using System.Collections;

public class FramPlayAnimation : MonoBehaviour
{
    private FramGameManager gameManager;
    private Animation thisAnimation;
    bool isPress = false;
    
    // Use this for initialization
    void Start ()
    {
        thisAnimation = animation;
        thisAnimation ["Idle"].wrapMode = WrapMode.Loop;
        thisAnimation ["Idle"].layer = 1;
        thisAnimation.Play ();
    }

    void OnGUI ()
    {
        if (GUILayout.Button ("Pause")) {
            isPress = !isPress;
            gamePause (isPress);
        }
    }
    
    public void gamePause (bool pause)
    {
        int speed = pause ? 0 : 1;
        foreach (AnimationState item in thisAnimation) {
            item.speed = speed;
        }
    }
}

运行效果

运行结果,当点击暂停时角色动画将暂停

imageimage

posted @ 2013-12-15 14:06  赵青青  阅读(681)  评论(0编辑  收藏  举报