unit UnitMain;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, Math, StdCtrls, jpeg, ExtCtrls, ComCtrls;
type
TForm1 = class(TForm)
Button1: TButton;
Image1: TImage;
Button2: TButton;
Image2: TImage;
TrackBar1: TTrackBar;
Button3: TButton;
procedure Button1Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
private
procedure bmp_rotate(src,dst:tbitmap;angle:extended);
public
{ Public declarations }
end;
procedure rotate(sur:pchar;bmp:Tbitmap;cx,cy:integer;angle:integer);
procedure RotateBmp(bmp: TBitmap; Center: TPoint; angle: Integer);
var
Form1: TForm1;
implementation
uses UnitBitmapRotate;
{$R *.dfm}
procedure TForm1.bmp_rotate(src, dst: tbitmap; angle: extended);
var
c1x,c1y,c2x,c2y:integer;
p1x,p1y,p2x,p2y:integer;
radius,n:integer;
alpha:extended;
c0,c1,c2,c3:tcolor;
begin
//将角度转换为PI值
angle := (angle / 180) * pi;
// 计算中心点,你可以修改它
c1x := src.width div 2;
c1y := src.height div 2;
c2x := dst.width div 2;
c2y := dst.height div 2;
// 步骤数值number
if c2x < c2y then
n := c2y
else
n := c2x;
dec (n,1);
// 开始旋转
for p2x := 0 to n do begin
for p2y := 0 to n do begin
if p2x = 0 then
alpha:= pi/2
else
alpha := arctan2(p2y,p2x);
radius := round(sqrt((p2x*p2x)+(p2y*p2y)));
p1x := round(radius * cos(angle+alpha));
p1y := round(radius * sin(angle+alpha));
c0 := src.canvas.pixels[c1x+p1x,c1y+p1y];
c1 := src.canvas.pixels[c1x-p1x,c1y-p1y];
c2 := src.canvas.pixels[c1x+p1y,c1y-p1x];
c3 := src.canvas.pixels[c1x-p1y,c1y+p1x];
dst.canvas.pixels[c2x+p2x,c2y+p2y]:=c0;
dst.canvas.pixels[c2x-p2x,c2y-p2y]:=c1;
dst.canvas.pixels[c2x+p2y,c2y-p2x]:=c2;
dst.canvas.pixels[c2x-p2y,c2y+p2x]:=c3;
end;
application.processmessages
end;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
bmp:TBitMap;
a: pbytearray;
Center: TPoint;
begin
bmp:=TBitMap.create;
bmp.Assign(Image1.Picture.Graphic);
//AntiAlias(Bmp);
Center.X := Bmp.Width div 2;
Center.Y := Bmp.Height div 2;
RotateBmp(Bmp, Center, 10);
Image1.Picture.Assign(Bmp);
Bmp.free;
end;
procedure rotate(sur:pchar;bmp:Tbitmap;cx,cy:integer;angle:integer);
var
x1,y1,x3,y3 :integer; //x1,y1 为平移坐标 x3,y3为旋转的新坐标
x,y,h,w,widthbytes,dst,v:integer;
hcos,hsin:double;
tmp:Pcolor;
hu:double;
begin
hu:=angle*3.1415/180;
hcos:=cos(hu); hsin:=sin(hu);
h:=bmp.Height; w:=bmp.Width ;
widthbytes:=integer(bmp.scanline[0])-integer(bmp.scanline[1]);
dst:=integer(bmp.ScanLine[h-1]);
fillchar(pchar(dst)^,widthbytes*h,0); //使图像全黑
for y:=0 to h-1 do
begin
y1:=y -(h-cy); //平移下的y
for x:=0 to W-1 do
begin
x1:=x-cx; //平移下的x
x3:=round(x1*hcos-y1*hsin);
y3:=round(x1*hsin+y1*hcos); //平移下的新坐标
x3:=x3+cx;
y3:=y3+(h-cy); //转换回原坐标
if (x3>=0) and (x3<w-1) and (y3>=0) and (y3<h-1) then
pcolor(dst+x*3+y*widthbytes)^:=
pcolor(integer(sur)+x3*3+y3*widthbytes)^;
end;
end;
end;
//angle为旋转的角度,cx、cy为旋转中心, cx=width div 2,cy=height div 2即以图像的中心为旋转中心。此程序处理速度快,可处理大图片。
procedure TForm1.Button2Click(Sender: TObject);
var
Bmp: TBitmap;
begin
Button2.Enabled := False;
Bmp := TBitmap.Create();
Bmp.Width := Image1.Width ;
Bmp.Height := Image1.Height;
Bmp.Assign(Image1.Picture.Bitmap);
Bmp.SaveToFile('1.bmp');
bmp_rotate(Image1.Picture.Bitmap, Bmp, 10 - TrackBar1.Position);
Image1.Picture.Bitmap.Assign(Bmp);
Bmp.Free();
Button2.Enabled := True;;
end;
procedure RotateBmp(bmp: TBitmap; Center: TPoint; angle: Integer);
var
tmpbmp: TBitmap;
i, j, x, y, px, py: Integer;
cAngle, sAngle: extended;
p1, p2: Pchar;
begin
while angle < 0 do
angle := angle + 360;
angle := angle mod 360;
sAngle := sin(- angle * pi / 180);
cAngle := cos(- angle * pi / 180);
tmpbmp := tbitmap.create;
tmpbmp.assign(bmp);
for i := 0 to tmpbmp.height - 1 do
begin
p1 := pchar(tmpbmp.scanline[i]);
py := 2 * (i - center.y) - 1;
for j := 0 to tmpbmp.width - 1 do
begin
px := 2 * (j - center.x) - 1;
x := (round(px * cAngle - py * sAngle) - 1) div 2 + center.x;
y := (round(px * sAngle + py * cAngle) - 1) div 2 + center.y;
if (x>=0) and (x<tmpbmp.width) and (y>=0) and (y<=tmpbmp.height) then
begin
p2 := pchar(bmp.scanline[y]) + x * 3;
move(p1^, p2^, 3);
end;
inc(p1, 3);
end;
end;
end;
end.