Reinforcement Learning (Learning)
1 Concepts
1.1 State
The status of the agent with respect to the environment. Grid example, the location of the agent is state.
State space. The set of all states. S
1.2 Action
For each state, there are several possible actions. Grip dxample : 4 movements.
1.3 State transition
When taking an action, the agent moves from one state to another state. Such a process is called state transition.
$$ S_1 \xrightarrow{a_2} S_2 $$
State transition probability:
$$ p(s_2 | s_1, a_2) = 1 $$
$$ p(s_i | s_1, a_2) = 0 \quad \forall i \neq 2 $$
1.4 Policy
Policy tells the agent what actions to take at a state.
$$ \pi(a_1 | s_1) = 0 $$
1.5 Reward
https://www.bilibili.com/video/BV1sd4y167NS?spm_id_from=333.788.player.switch&vd_source=8c42b55896f8a24fb4f65b7a3383faa1&p=3
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