public static Vector2 WorldToCanvasPoint(Canvas canvas, Vector3 worldPos)
    {
        Vector2 pos;
        RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas.transform as RectTransform,
            Camera.main.WorldToScreenPoint(worldPos), canvas.worldCamera, out pos);
        return pos;
    }

 

posted on 2019-05-28 15:18  jackdesk  阅读(1809)  评论(0编辑  收藏  举报