1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class Bullet : MonoBehaviour {
6 public float moveSpeed = 5f;
7 // Use this for initialization
8 void Start () {
9
10 }
11
12 // Update is called once per frame
13 void Update () {
14 transform.Translate(transform.up * moveSpeed * Time.deltaTime, Space.World); //子弹的移动
15 }
16
17 //触发进入
18 public void OnTriggerStart2D(Collider2D col)
19 {
20 Debug.Log("触发进入");
21 print("触发进入");
22 }
23
24
25 //触发持续
26 public void OnTriggerEndter2D(Collider2D col)
27 {
28 print("触发持续");
29 }
30
31 //触发结束
32 public void OnTriggerExit(Collider2D col)
33 {
34 print("触发结束");
35 }
36 }