AbstractQueuedSynchronizer类(AQS)

AbstractQueuedSynchronizer抽象同步队列是一个抽象类,简称AQS,是实现同步器的基础组件,并发包中锁的底层就是使用AQS实现的

AQS的数据结构:逻辑结构:双向队列,存储结构:链式存储,即包含头尾指针head、tail及节点Node。Node结构体包含前驱节点prev、后继节点next及data

一、Node(静态内部类)

1、变量与构造方法

        //标记线程是请求共享资源时被阻塞挂起后放入AQS队列的
        static final Node SHARED = new Node();
        //标记线程是请求独占资源时被挂起后放入AQS队列的
        static final Node EXCLUSIVE = null;

        //waitStatus == 1:表示线程已取消
        static final int CANCELLED =  1;
        //waitStatus == -1:线程阻塞(park)需要被唤醒(unpark)
        static final int SIGNAL    = -1;
        //waitStatus == -2:线程在条件队列中等待
        static final int CONDITION = -2;
        //waitStatus == -3释放共享资源时需要通知其他节点
        static final int PROPAGATE = -3;

        //状态
        volatile int waitStatus;

        //前一个节点
        volatile Node prev;

        //
        volatile Node next;

        //后一个节点
        volatile Thread thread;

        //
        Node nextWaiter;

        Node() {    //无参构造方法  创建头结点或者共享模型节点
        }

        Node(Thread thread, Node mode) {     // Used by addWaiter 等待队列节点
            this.nextWaiter = mode;
            this.thread = thread;
        }

        Node(Thread thread, int waitStatus) { // Used by Condition 条件队列节点
            this.waitStatus = waitStatus;
            this.thread = thread;
        }

Node根据构造方法可分为三类

Node():头节点和共享模式mode类型Node.SHARED(单例)

Node(Thread thread, Node mode):AQS中的阻塞队列中的节点,mode是类型——仅为共享模式节点Node.SHARED及独占模式Node.EXCLUSIVE,waitStatus != -2(Node.CONDITION)

Node(Thread thread, int waitStatus):ConditionObject中条件队列中的的节点,此时mode == null(Node.EXCLUSIVE),waitStatus == -2(Node.CONDITION)

2.方法;只有两个方法

        /**
         * Returns true if node is waiting in shared mode.
         */判断是否是共享模式下的节点
        final boolean isShared() {
            return nextWaiter == SHARED;
        }

        /**
         * Returns previous node, or throws NullPointerException if null.
         * Use when predecessor cannot be null.  The null check could
         * be elided, but is present to help the VM.
         * 返回pre 为空时空指针异常
         * @return the predecessor of this node
         */
        final Node predecessor() throws NullPointerException {
            Node p = prev;
            if (p == null)
                throw new NullPointerException();
            else
                return p;
        }

二、AQS

1.变量和构造方法

    //双链表头节点  延迟初始化  只能setHead修改 头结点waitStatus != Node.CANCELLED
    private transient volatile Node head;

    //双链表尾节点  延迟初始化 只能enq()入队时修改
    private transient volatile Node tail;

    //The synchronization state.同步锁状态
    private volatile int state;

    private static final Unsafe unsafe = Unsafe.getUnsafe();
    private static final long stateOffset;
    private static final long headOffset;
    private static final long tailOffset;
    private static final long waitStatusOffset;
    private static final long nextOffset;

    static {
        try {
            stateOffset = unsafe.objectFieldOffset
                (AbstractQueuedSynchronizer.class.getDeclaredField("state"));
            headOffset = unsafe.objectFieldOffset
                (AbstractQueuedSynchronizer.class.getDeclaredField("head"));
            tailOffset = unsafe.objectFieldOffset
                (AbstractQueuedSynchronizer.class.getDeclaredField("tail"));
            waitStatusOffset = unsafe.objectFieldOffset
                (Node.class.getDeclaredField("waitStatus"));
            nextOffset = unsafe.objectFieldOffset
                (Node.class.getDeclaredField("next"));

        } catch (Exception ex) { throw new Error(ex); }
    }

    protected AbstractQueuedSynchronizer() { }

2.部分重要的方法

1).Node enq(Node node):入队方法,头尾节点的初始化;及尾插法建立链表入队。是private方法,有封装方法

    /**
     * 节点入队,包含头尾节点初始化
     */
    private Node enq(final Node node) {
        for (;;) {
            Node t = tail;
            if (t == null) { // Must initialize
                if (compareAndSetHead(new Node()))
                    tail = head;//初始化,tail == head == new Node();
            } else {
                node.prev = t;
                if (compareAndSetTail(t, node)) {
                    t.next = node;
                    return t;//标准的尾插法建立链表
                }
            }
        }
    }

2. Node addWaiter(Node node):enq方法的封装,是private方法,封装方法分为两类:共享模式,独占模式

    /**
     * Creates and enqueues node for current thread and given mode.
     * AQS阻塞队列 mode区分共享资源与独占资源
     * @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared
     * @return the new node
     */
    private Node addWaiter(Node mode) {
        Node node = new Node(Thread.currentThread(), mode);
        // 尾节点不为空时,初次入队尝试跳过enq方法直接入队,如果CAS失败,调用enq入队,enq方法会无限重试CAS for(;;)
        Node pred = tail;
        if (pred != null) {
            node.prev = pred;
            if (compareAndSetTail(pred, node)) {
                pred.next = node;
                return node;
            }
        }
        enq(node);
        return node;
    }

3.共享资源模式主要方法:

void  acquireShared(int arg):请求资源,已经包含了释放资源的代码(doReleaseShared)

    public final void acquireShared(int arg) {
        //共享模式下尝试请求资源,成功直接返回,失败入AQS阻塞队列(tryAcquireShared是个空方法,设计模式:模板模式,具体实现延迟到子类)
        if (tryAcquireShared(arg) < 0)
            doAcquireShared(arg);
    }

    private void doAcquireShared(int arg) {
        //创建共享模式Node节点插入阻塞队列,并返回Node节点
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                final Node p = node.predecessor();
                if (p == head) {
                    //这里其实是释放资源时逻辑,doReleaseShared()释放资源时,会选择unpark第二个节点,即前驱节点为head头结点的节点(队列的FIFO特点)
                    //此节点尝试请求资源
                    int r = tryAcquireShared(arg);
                    if (r >= 0) {
                        //请求成功时,释放资源,这里面有个递归实现,会唤醒所有线程等待共享资源的线程(doReleaseShared()),后面会有图说明
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        //还原线程的中断标志
                        if (interrupted)
                            selfInterrupt();
                        failed = false;
                        return;
                    }
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    //shouldParkAfterFailedAcquire设置Node.waiterStatus == Node.SIGNAL
                    //parkAndCheckInterruptLockSupport.park阻塞线程,当返回时判断是否中断引起的返回
                    interrupted = true;
            }
        } finally {
            if (failed)
                //清空首尾节点
                cancelAcquire(node);
        }
    }

    private void setHeadAndPropagate(Node node, int propagate) {
        Node h = head; 
        //第二节点设置为head节点,thread == prev == null
        setHead(node);
        if (propagate > 0 || h == null || h.waitStatus < 0 ||
            (h = head) == null || h.waitStatus < 0) {
            Node s = node.next;
            if (s == null || s.isShared())
                //释放资源
                doReleaseShared();
        }
    }

  private void doReleaseShared() {
      for (;;) {
          Node h = head;
          if (h != null && h != tail) {
              //阻塞队列不为空
              int ws = h.waitStatus;
              if (ws == Node.SIGNAL) {
                  //头结点head阻塞ws == -1
                  if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                      //修改头结点ws = 0
                      continue;            // loop to recheck cases
                  unparkSuccessor(h);
              }
              else if (ws == 0 &&
                       !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                  //头结点为初始状态ws == 0则修改头结点ws = -3
                  continue;                // loop on failed CAS
         }
          if (h == head)                   // loop if head changed
              break;
      }
  }

  private void unparkSuccessor(Node node) {
      int ws = node.waitStatus;
      if (ws < 0)
          //节点阻塞修改ws = 0 初始状态
          compareAndSetWaitStatus(node, ws, 0);
      Node s = node.next;
      if (s == null || s.waitStatus > 0) {
          //后继节点为空或者线程已取消
          s = null;
          for (Node t = tail; t != null && t != node; t = t.prev)
              if (t.waitStatus <= 0)
                  //取头结点后阻塞的节点
                  s = t;
      }
     if (s != null)
          //线程唤醒
          LockSupport.unpark(s.thread);
  }

    private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
        int ws = pred.waitStatus;
        if (ws == Node.SIGNAL)
            //前驱节点是阻塞park,直接返回true
            return true;
        if (ws > 0) {
           //线程已取消
            do {
                //删除队列中线程已取消的所有前驱节点
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } else {
            //前驱节点ws=Node.SIGNAL
            compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }

    private final boolean parkAndCheckInterrupt() {
        //park当前线程阻塞
        LockSupport.park(this);
        //返回当前线程中断标志
        return Thread.interrupted();
    }

 

共享模式AQS阻塞队列的链表结构变化

4.独占模式与共享模式大部分逻辑相同,但

1).独占模式节点类型:Node.EXCLUSIVE

2).少了递归逻辑及仅唤醒头结点的后继节点(仅唤醒一个线程,共享模式是唤醒共享资源上所有线程)

    public final void acquire(int arg) {
        if (!tryAcquire(arg) &&
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))//Node.EXCLUSIVE类型节点
            selfInterrupt();
    }

    final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                final Node p = node.predecessor();
                if (p == head && tryAcquire(arg)) {
                    setHead(node);//此处将头结点后继节点设置为头结点,FIFO,释放先入队的节点
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

三、ConditionObject

AQS中除了Node外,还包含一个内部类ConditionObject,主要功能信号量机制实现线程同步(与Object中wait notify类似,与操作系统中进程的PV操作保证进程同步)

ConditionObject定义了一个双向队列——条件队列,链式存储实现,节点还是Node,

1.变量及构造方法

        /** 条件队列头结点 */
        private transient Node firstWaiter;
        /** 条件队列尾节点 */
        private transient Node lastWaiter;

        /**
         * 无参构造方法*/
        public ConditionObject() { }

2.重要方法

1)入队方法await():线程阻塞

        public final void await() throws InterruptedException {
            if (Thread.interrupted())
                throw new InterruptedException();
            //创建新的节点插入到条件队列末尾并返回此节点
            Node node = addConditionWaiter();
            //释放当前线程的资源(锁),失败会抛出异常
            int savedState = fullyRelease(node);
            int interruptMode = 0;
            //为条件队列节点(即ws == -2)时,直接返回false,
            //不为条件队列节点(即ws != -2)时,判断是否在AQS队列中
            while (!isOnSyncQueue(node)) {
                LockSupport.park(this);
                //park返回的2种情况:线程被中断;从条件队列转入AQS队列,被unpark唤醒
                if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                    //如果是中断引起的返回直接break;(unpark引起的返回由于,signal时节点从条件队列转入AQS队列中,根据while条件会跳出循环)
                    break;
            }
            //尝试获取资源(锁),返回值是当前线程是否中断标志引起返回 &&  0 != -1;
            if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
                interruptMode = REINTERRUPT;
            //node无后继节点,从头结点遍历,去掉所有非ws !=2 状态的队列节点
            if (node.nextWaiter != null) // clean up if cancelled
                unlinkCancelledWaiters();
            if (interruptMode != 0)
                //中断引起的返回时
                //THROW_IE:抛出异常
                //REINTREEUPT:还原中断状态
                reportInterruptAfterWait(interruptMode);
        }

        private Node addConditionWaiter() {
            Node t = lastWaiter;
            // If lastWaiter is cancelled, clean out.
            if (t != null && t.waitStatus != Node.CONDITION) {
                //从头结点遍历,去掉所有不是ws != -2状态的队列节点
                unlinkCancelledWaiters();
                t = lastWaiter;
            }
            //新建ws = -2t条件队列节点,后尾插法
            Node node = new Node(Thread.currentThread(), Node.CONDITION);
            if (t == null)
                firstWaiter = node;
            else
                t.nextWaiter = node;
            lastWaiter = node;
            return node;
        }

    final int fullyRelease(Node node) {
        boolean failed = true;
        try {
            int savedState = getState();
            //释放当前线程占有的资源(锁)成功则ws:线程已取消,失败会抛出异常
            if (release(savedState)) {
                failed = false;
                return savedState;
            } else {
                throw new IllegalMonitorStateException();
            }
        } finally {
            if (failed)
                node.waitStatus = Node.CANCELLED;
        }
    }

 

2)出队方法signal():线程唤醒

        public final void signal() {
            //资源(锁)是否被当前线程占用,isHeldExclusively也是个模板方法,条件队列时,必须重写
            if (!isHeldExclusively())
                throw new IllegalMonitorStateException();
            Node first = firstWaiter;
            if (first != null)
                //将条件队列头结点插入到AQS队列中
                doSignal(first);
        }

        private void doSignal(Node first) {
            do {
                if ( (firstWaiter = first.nextWaiter) == null)
                    lastWaiter = null;
                first.nextWaiter = null;
            } while (!transferForSignal(first) &&
                     (first = firstWaiter) != null);
        }

    final boolean transferForSignal(Node node) {
        /*
         * 修改条件队列节点状态ws = 0
         */ 
        if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
            return false;

        /*
         * 插入到AQS队列,此时节点已转化为AQS节点状态:ws == 0,而不是条件队列节点:ws == -2
         */
        Node p = enq(node);
        int ws = p.waitStatus;
        //设置节点为park状态ws == -1,设置不成功直接唤醒当前线程
        if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL))
            LockSupport.unpark(node.thread);
        return true;
    }

四、总结

1.一个锁对应一个AQS阻塞队列,对应多个条件队列变量ConditionObject,每个条件变量又有自己的条件队列。

 

 

2.Node节点Data域包含3个变量,Thread thread;int waitStatus;Node nextWaiter;

thread表明节点对应线程,通常是创建节点时的当前线程;

waitStatus表明当前线程状态(0:初始;1:线程取消;-1:线程park状态;-2:线程位于条件队列中;-3:共享模式下传递状态);

nextWaiter表明线程资源模式,用此属性标志共享资源模式(共享锁)还是独占资源模式(独占锁)

Node节点根据构造方法可分为三类

Node():AQS阻塞队列的头节点head和共享模式nextWaiter类型Node.SHARED(单例)

Node(Thread thread, Node mode):AQS阻塞队列中的节点,mode是类型——共享模式Node.SHARED及独占模式Node.EXCLUSIVE,waitStatus != -2(Node.CONDITION)

Node(Thread thread, int waitStatus):ConditionObject中条件队列中的的节点,此时mode == null(Node.EXCLUSIVE),waitStatus == -2(Node.CONDITION)

 

3.LockSupport.park(this)阻塞的线程可被中断唤醒和LockSupport.unpark(this)唤醒;所以AQS中提供两种实现:忽略interrupt()返回并还原中断标志;不忽略interrupt()返回直接抛出异常

 

4.可以发现AQS类中,定义了state变量,但是对此变量没有任何操作,原因在于AQS是一个抽象顶级类,采用模板模式的设计方法将一些方法的实现延迟到了子类,而这些方法的实现就包含了对state变量的操作,并发包中锁的原理是通过计数器实现的,state就是这个计数器,state大小代表了锁的状态,通过unsafe类中CAS操作保证对state增减的原子性即保证线程对锁获取释放的原子性。

state == 0;锁未被占有

state > 0 ;锁被占用,state数代表可重入锁的重入数

state < 0 ;锁的重入数超过最大限度(int类型)导致了溢出

另外重写的方法还可以破坏队列FIFO特性(公平锁),实现非公平锁。具体破坏:例如当锁未被占用时,线程获取锁时,公平锁是插入到阻塞队列,队列头结点获取锁;但具体实现可以不插入阻塞队列,当前线程直接获取锁

    //独占模式(独占锁):尝试获取锁
    protected boolean tryAcquire(int arg) {
        throw new UnsupportedOperationException();
    }
    //独占模式(独占锁):尝试释放锁
    protected boolean tryRelease(int arg) {
        throw new UnsupportedOperationException();
    }
    //共享模式(共享锁):尝试获取锁
    protected int tryAcquireShared(int arg) {
        throw new UnsupportedOperationException();
    }
    //共享模式(共享锁):尝试释放共享锁
    protected boolean tryReleaseShared(int arg) {
        throw new UnsupportedOperationException();
    }
    //使用条件队列时必须实现的方法:当前线程是否持有锁
    protected boolean isHeldExclusively() {
        throw new UnsupportedOperationException();
    }    

五、实现例子

不可重入的独占锁

public class NonReentrantLock {

    private static class Sync extends AbstractQueuedSynchronizer{

        @Override
        protected boolean isHeldExclusively(){
            return getState() == 1;
        }

        @Override
        public boolean tryAcquire(int acquires){
            assert acquires == 1;
            if (compareAndSetState(0,1)){
                setExclusiveOwnerThread(Thread.currentThread());
                return true;
            }
            return false;
        }

        @Override
        protected boolean tryRelease(int releases) {
            assert releases == 1;
            if (getState() == 0){
                throw new IllegalMonitorStateException();
            }
            setExclusiveOwnerThread(null);
            setState(0);
            return true;
        }

        Condition newCondition(){
            return new ConditionObject();
        }
    }

    private final Sync sync = new Sync();

    public void lock(){
        sync.acquire(1);
    }

    public boolean tryLock(){
        return sync.tryAcquire(1);
    }

    public void unlock(){
        sync.release(1);
    }

    public Condition newCondition(){
        return sync.newCondition();
    }

    public boolean isLocked(){
        return sync.isHeldExclusively();
    }

    public void lockInterruptibly() throws InterruptedException{
        sync.acquireInterruptibly(1);
    }

    public boolean tryLock(long timeout, TimeUnit unit) throws  InterruptedException{
        return sync.tryAcquireNanos(1, unit.toNanos(timeout));
    }

}


public class AQSTest {

    final static NonReentrantLock lock = new NonReentrantLock();
    final static Condition notFull = lock.newCondition();
    final static Condition notEmpty = lock.newCondition();

    final static Queue<String> queue = new LinkedBlockingQueue<>();
    final static int QUEUESIZE = 10;

    public static void main(String[] args) throws InterruptedException {
        Thread producer = new Thread(new Runnable() {
            @Override
            public void run() {
                lock.lock();
                try {
                    while (queue.size() == QUEUESIZE){
                        notEmpty.await();
                    }
                    queue.add("ele");
                    notFull.signalAll();
                }catch (Exception e){
                    e.printStackTrace();
                }finally {
                    lock.unlock();
                }
            }
        });

        Thread consumer = new Thread(new Runnable() {
            @Override
            public void run() {
                lock.lock();
                try {
                    while (0 == queue.size()){
                        notFull.await();
                    }
                    String ele = queue.poll();
                    notEmpty.signalAll();
                }catch (Exception e){
                    e.printStackTrace();
                }finally {
                    lock.unlock();
                }
            }
        });

        producer.start();
        consumer.start();
    }
}

参考自《java并发编程之美》

posted on 2020-01-09 22:50  FFStayF  阅读(177)  评论(0编辑  收藏  举报