场景管理器
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
public class SceneMager : MonoBehaviour
{
public void SceneLoad(string name,UnityAction fun)
{
//同步切换场景
SceneManager.LoadScene(name);
//切换场景后执行事件
fun();
}
public void LoadSceneAsyn(string name, UnityAction fun)
{
MonoManager.Instance.StartCoroutine(ReallyLoadSceneAsyn(name,fun));
}
IEnumerator ReallyLoadSceneAsyn(string name, UnityAction fun)
{
AsyncOperation ao = SceneManager.LoadSceneAsync(name);
while (!ao.isDone)
{
//事件中心 向往分发 进度情况 外面想用就用
EventCenter.Instance.EventTrigger("进度条更新", ao.progress);
//进度
yield return ao.progress;
}
fun();
}
}