osgViewer:: Viewer::advance() osg多线程与智能指针
void ViewerBase::frame(double simulationTime)
{
if (_done) return;
// OSG_NOTICE<<std::endl<<"CompositeViewer::frame()"<<std::endl<<std::endl;
if (_firstFrame)
{
viewerInit();
if (!isRealized())
{
realize();
}
_firstFrame = false;
}
advance(simulationTime);
eventTraversal();
updateTraversal();
renderingTraversals();
}
当前位置:osgViewer/Viewer.cpp 第 643行,osgViewer:: Viewer::advance()
好的,现在我们终于正式进入仿真循环当中了,之前的 realize 函数虽然十分重要,但它实际上是循环运行前的准备工作。而从这一日开始介绍的 advance,eventTraversal,updateTraversal 和 renderingTraversals 函数,才是真正的一帧的组成部分。
advance 函数的工作内容如下:
1、获取上一次记录的参考时间(Reference Time);
2、根据当前时刻,重新记录参考时间,并因此得到两次记录之间的差值,即一帧经历的时间;
3、记录已经经过的帧数;
4、有的时候我们需要将帧速率,参考时间等内容予以记录并显示给用户,此时需要通过 ViewerBase::getStats 函数获得 osg::Stats 对象,用以进行帧状态的保存和显示;
5、如果需要的话,使用 Referenced::getDeleteHandler()来处理 osg::Referenced 对象被弃用之后的删除工作。
仿真循环运行的参考时间,总时间和总帧数都是由 osg::FrameStamp 变量_frameStamp来处理的,如果用户程序需要获取这些信息的话,也可以通过读取这个变量的成员函数来实现。当然,使用 Viewer 中的 osg::Stats 变量_stats 也是可以的,缺省情况下,这个变量会忠实地记录当前帧以及之前的 24 帧的每帧用时,事件遍历用时,更新遍历用时,以及渲染遍历用时信息。如果我们想获得更多的历史数据,抑或对于频繁的记录操作感到厌烦,可以在开始仿真循环之前执行 ViewerBase::setStats 函数,重新设置这个记录器的参数,或者简单地将其置为 NULL。
void Viewer::advance(double simulationTime)
{
if (_done) return;
double previousReferenceTime = _frameStamp->getReferenceTime();
unsigned int previousFrameNumber = _frameStamp->getFrameNumber();
_frameStamp->setFrameNumber(_frameStamp->getFrameNumber()+1);
_frameStamp->setReferenceTime( osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick()) );
if (simulationTime==USE_REFERENCE_TIME)
{
_frameStamp->setSimulationTime(_frameStamp->getReferenceTime());
}
else
{
_frameStamp->setSimulationTime(simulationTime);
}
if (getViewerStats() && getViewerStats()->collectStats("frame_rate"))
{
// update previous frame stats
double deltaFrameTime = _frameStamp->getReferenceTime() - previousReferenceTime;
getViewerStats()->setAttribute(previousFrameNumber, "Frame duration", deltaFrameTime);
getViewerStats()->setAttribute(previousFrameNumber, "Frame rate", 1.0/deltaFrameTime);
// update current frames stats
getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Reference time", _frameStamp->getReferenceTime());
}
//简单说来,它的工作是收集所有已经弃用的 OSG 场景对象,并在需要的时候(例如advance 函数代码的相应部分)执行 osg::DeleteHandler::flush,将它们统一删除。
//这里所说的“弃用”,与我们非常熟悉的 osg::ref_ptr 智能指针是密切相关的。我们已经知道,ref_ptr 采用内存引用计数的方式,当一个场景对象(通常是 Node 节点)链接到根节点或者其他节点时,它的引用计数加一,这一动作是通过 ref_ptr::ref()函数实现的;如果它被剔除出节点,那么它的引用计数减一,执行这一工作的函数是 ref_ptr::unref()。unref 函数的另一个重要任务是检查对象的引用计数值是否到达零,如果已经没有被其它对象所引用,那么称这个对象被“弃用”,它应当被立即删除,以释放相应的内存空间,避免泄露。
if (osg::Referenced::getDeleteHandler())
{
osg::Referenced::getDeleteHandler()->flush();
osg::Referenced::getDeleteHandler()->setFrameNumber(_frameStamp->getFrameNumber());
}
}
DeleteHandler* Referenced::getDeleteHandler()
{
return s_deleteHandler.get();
}
又一次回到初始函数
void ViewerBase::frame(double simulationTime)
{
if (_done) return;
// OSG_NOTICE<<std::endl<<"CompositeViewer::frame()"<<std::endl<<std::endl;
if (_firstFrame)
{
viewerInit();
if (!isRealized())
{
realize();
}
_firstFrame = false;
}
advance(simulationTime);
eventTraversal();
updateTraversal();
renderingTraversals();
}
eventTraversal()这个函数有二百多行,在我们实验室的编码标准中是不允许的,这种情况下必须拆分成好几个函数,哈哈哈,言归正传,继续看王锐老师的解读

void Viewer::eventTraversal()
{
if (_done) return;
double cutOffTime = _frameStamp->getReferenceTime();
double beginEventTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());
// OSG_NOTICE<<"Viewer::frameEventTraversal()."<<std::endl;
// need to copy events from the GraphicsWindow's into local EventQueue;
osgGA::EventQueue::Events events;
Contexts contexts;
getContexts(contexts);
// set done if there are no windows
checkWindowStatus(contexts);
if (_done) return;
osgGA::GUIEventAdapter* eventState = getEventQueue()->getCurrentEventState();
// get events from user Devices attached to Viewer.
for(Devices::iterator eitr = _eventSources.begin();
eitr != _eventSources.end();
++eitr)
{
osgGA::Device* es = eitr->get();
if (es->getCapabilities() & osgGA::Device::RECEIVE_EVENTS)
es->checkEvents();
// open question, will we need to reproject mouse coordinates into current view's coordinate frame as is down for GraphicsWindow provided events?
// for now assume now and just get the events directly without any reprojection.
es->getEventQueue()->takeEvents(events, cutOffTime);
}
// get events from all windows attached to Viewer.
for(Contexts::iterator citr = contexts.begin();
citr != contexts.end();
++citr)
{
osgViewer::GraphicsWindow* gw = dynamic_cast<osgViewer::GraphicsWindow*>(*citr);
if (gw)
{
gw->checkEvents();
osgGA::EventQueue::Events gw_events;
gw->getEventQueue()->takeEvents(gw_events, cutOffTime);
osgGA::EventQueue::Events::iterator itr;
for(itr = gw_events.begin();
itr != gw_events.end();
++itr)
{
osgGA::GUIEventAdapter* event = (*itr)->asGUIEventAdapter();
if (!event) continue;
event->setGraphicsContext(gw);
switch(event->getEventType())
{
case(osgGA::GUIEventAdapter::PUSH):
case(osgGA::GUIEventAdapter::RELEASE):
case(osgGA::GUIEventAdapter::DOUBLECLICK):
case(osgGA::GUIEventAdapter::MOVE):
case(osgGA::GUIEventAdapter::DRAG):
{
if (event->getEventType()!=osgGA::GUIEventAdapter::DRAG ||
eventState->getGraphicsContext()!=event->getGraphicsContext() ||
eventState->getNumPointerData()<2)
{
generatePointerData(*event);
}
else
{
reprojectPointerData(*eventState, *event);
}
eventState->copyPointerDataFrom(*event);
break;
}
default:
event->copyPointerDataFrom(*eventState);
break;
}
events.push_back(event);
}
for(itr = gw_events.begin();
itr != gw_events.end();
++itr)
{
osgGA::GUIEventAdapter* event = (*itr)->asGUIEventAdapter();
if (!event) continue;
switch(event->getEventType())
{
case(osgGA::GUIEventAdapter::CLOSE_WINDOW):
{
bool wasThreading = areThreadsRunning();
if (wasThreading) stopThreading();
gw->close();
_currentContext = NULL;
if (wasThreading) startThreading();
break;
}
default:
break;
}
}
}
}
// create a frame event for the new frame.
{
osg::ref_ptr<osgGA::GUIEventAdapter> event = _eventQueue->frame( getFrameStamp()->getReferenceTime() );
if (!eventState || eventState->getNumPointerData()<2)
{
generatePointerData(*event);
}
else
{
reprojectPointerData(*eventState, *event);
}
}
// OSG_NOTICE<<"mouseEventState Xmin = "<<eventState->getXmin()<<" Ymin="<<eventState->getYmin()<<" xMax="<<eventState->getXmax()<<" Ymax="<<eventState->getYmax()<<std::endl;
_eventQueue->takeEvents(events, cutOffTime);
// OSG_NOTICE<<"Events "<<events.size()<<std::endl;
if ((_keyEventSetsDone!=0) || _quitEventSetsDone)
{
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::GUIEventAdapter* event = (*itr)->asGUIEventAdapter();
if (!event) continue;
// ignore event if it's already been handled.
if (event->getHandled()) continue;
switch(event->getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
if (_keyEventSetsDone && event->getKey()==_keyEventSetsDone) _done = true;
break;
case(osgGA::GUIEventAdapter::QUIT_APPLICATION):
if (_quitEventSetsDone) _done = true;
break;
default:
break;
}
}
}
if (_done) return;
if (_eventVisitor.valid() && getSceneData())
{
_eventVisitor->setFrameStamp(getFrameStamp());
_eventVisitor->setTraversalNumber(getFrameStamp()->getFrameNumber());
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::GUIEventAdapter* event = (*itr)->asGUIEventAdapter();
if (!event) continue;
_eventVisitor->reset();
_eventVisitor->addEvent( event );
getSceneData()->accept(*_eventVisitor);
// Do EventTraversal for slaves with their own subgraph
for(unsigned int i=0; i<getNumSlaves(); ++i)
{
osg::View::Slave& slave = getSlave(i);
osg::Camera* camera = slave._camera.get();
if(camera && !slave._useMastersSceneData)
{
camera->accept(*_eventVisitor);
}
}
// call any camera event callbacks, but only traverse that callback, don't traverse its subgraph
// leave that to the scene update traversal.
osg::NodeVisitor::TraversalMode tm = _eventVisitor->getTraversalMode();
_eventVisitor->setTraversalMode(osg::NodeVisitor::TRAVERSE_NONE);
if (_camera.valid()) _camera->accept(*_eventVisitor);
for(unsigned int i=0; i<getNumSlaves(); ++i)
{
osg::View::Slave& slave = getSlave(i);
osg::Camera* camera = slave._camera.get();
if (camera && slave._useMastersSceneData)
{
camera->accept(*_eventVisitor);
}
}
_eventVisitor->setTraversalMode(tm);
}
}
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::Event* event = itr->get();
for(EventHandlers::iterator hitr = _eventHandlers.begin();
hitr != _eventHandlers.end();
++hitr)
{
(*hitr)->handle( event, 0, _eventVisitor.get());
}
}
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::Event* event = itr->get();
if (event && _cameraManipulator.valid())
{
_cameraManipulator->handle( event, 0, _eventVisitor.get());
}
}
if (getViewerStats() && getViewerStats()->collectStats("event"))
{
double endEventTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());
// update current frames stats
getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal begin time", beginEventTraversal);
getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal end time", endEventTraversal);
getViewerStats()->setAttribute(_frameStamp->getFrameNumber(), "Event traversal time taken", endEventTraversal-beginEventTraversal);
}
}


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