unity, particle play once and destroy
wantnon 2015-11-02 23:05
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我的随笔
unity, Awake的调用时机
wantnon 2015-11-01 16:21
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unity, access standard shared emission by script
wantnon 2015-11-01 13:55
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unity, GetComponent<MeshRenderer>().sharedMaterial 与 GetComponent<MeshRenderer>().material
wantnon 2015-10-31 21:35
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unity, 3dmax制作的morph(blendshape)导入unity中使用注意事项
wantnon 2015-10-31 17:42
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unity, Transform.TransformPoint(...)
wantnon 2015-10-30 22:49
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blender, fbx导入blender进行编辑
wantnon 2015-10-28 23:54
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blender,沿某一轴缩放
wantnon 2015-10-28 21:50
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unity, editable mesh
wantnon 2015-10-28 20:30
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百度语音识别demo:去掉离线识别功能
wantnon 2015-10-27 17:55
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