战士类代码:
class Fight
{
String name;
int attack, speed, crit, armor;// 生命、攻击力,攻速,暴击,护甲
public int life;
public Form1 main_Form;
public void set_MainForm(Form1 x)
{
main_Form = x;
}
public void set_Fight(String a, int a1, int a2, int a3, int a4, int a5)//可改为构造函数
{
name = a;
life = a1;
attack = a2;
speed = a3;
crit = a4;
armor = a5;
}
public void attack_Sb(Fight x)
{
int send_attack;
Random r1 = new Random();
if (r1.Next(100) <= crit)
{
send_attack = attack * speed * 2;
}
else
{
send_attack = attack * speed;
}
main_Form.set_Text(name + "发出攻击:" + send_attack);
x.be_Attack(send_attack);
}
public void be_Attack(int x)
{
life = (int)(life - x * 100.0 / (100 + armor));
show_Me();
}
void show_Me()
{
main_Form.set_Text(name + ",life:" + life);
}
}
窗体调用代码:
private void button1_Click(object sender, EventArgs e)
{
Fight shoot, soldier;
shoot = new Fight();
soldier = new Fight();
shoot.set_MainForm(this);
soldier.set_MainForm(this);
shoot.set_Fight("射手", 300, 75, 2, 10, 30);
soldier.set_Fight("战士", 500, 90, 1, 20, 45);
textBox1.Text = "";
while (true)
{
shoot.attack_Sb(soldier);
if (soldier.life <= 0)
{
break;
}
soldier.attack_Sb(shoot);
if (shoot.life <= 0)
{
break;
}
set_Text("------------");
}
}
public void set_Text(string s)
{
textBox1.Text += "\r\n" + s;
}
浙公网安备 33010602011771号