class Component
{
public:
virtual void Operation() = 0;
};
class ConcreteComponent : public Component
{
public:
// Interface.
virtual void Operation() override { cout <<"ConcreteComponent::Operation()." <<endl; }
};
class Decorator : public Component
{
protected:
// data.
Component *m_component;
public:
Decorator(Component *component) : m_component(component) {}
};
class ConcreteDecorator : public Decorator
{
public:
ConcreteDecorator(Component *component) : Decorator(component) {}
public:
// Interface.
virtual void Operation() override
{
m_component->Operation();
AddedBehavior();
}
private:
// logic.
void AddedBehavior() { cout <<"ConcreteDecorator::AddedBehavior()." <<endl; }
};
int main(int argc, char *argv[])
{
ConcreteDecorator cd(new ConcreteComponent);
cd.Operation();
// TODO: release memory.
return 0;
}
Decorator 和 Composite 核心思想相同, 都是通过继承, 来统一对待 “单个对象” 和 “多个对象集合”。
Composite 使对多个对象实例像单个对象实例一样操作, Decorator 使对多个操作(可能来自不同的对象实例)就像对一个操作一样。
“为文本控件增加边框” 就是典型的应用。绘制文本的对象 A 和嵌套在 A 外层的 DecoratorA (负责绘制边框)。