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2024年4月15日

Probability

摘要: 随机试验: 可以在相同条件下重复进行 多种可能 在实验前不确定是那种结果 样本空间: 随机现象的一切可能基本结果组成的集合称为样本空间 样本点: 样本空间中的一个元素 样本空间中的元素可以是数也可以不是数. 样本空间至少有两个样本点,含两个样本点的样本空间是最简单的样本空间. 从样本空间含有样本点的 阅读全文

posted @ 2024-04-15 10:47 Ultraman_X 阅读(63) 评论(0) 推荐(0)

2024年4月8日

tmp

摘要: Rendering Equation Hemispherical Formulation Let us assume that \(L_{e}(x \rightarrow \theta)\) represents theradiance emitted by the surface at x and 阅读全文

posted @ 2024-04-08 06:55 Ultraman_X 阅读(43) 评论(0) 推荐(0)

2024年3月29日

2.The-Physics-of-Light-Transport_1

摘要: Brief History Models of Light The models of light used in simulations try to capture the different behaviors of light that arise from its dual nature: 阅读全文

posted @ 2024-03-29 14:39 Ultraman_X 阅读(73) 评论(0) 推荐(0)

2024年3月22日

17-OVERVIEW OF THE ENGINE

摘要: OVERVIEW OF THE ENGINE The physics engine we have built has four distinct parts: The force generators (and torque generators) examine the current stat 阅读全文

posted @ 2024-03-22 14:41 Ultraman_X 阅读(34) 评论(0) 推荐(0)

2024年3月17日

Vector Quantization

摘要: Vector Quantization Quantization(量化) Definition: a process of representing a large–possibly infinite – set of values with a much smaller set. Widely U 阅读全文

posted @ 2024-03-17 20:47 Ultraman_X 阅读(33) 评论(0) 推荐(0)

2024年3月13日

14-Collision_resolution

摘要: We I have a set of contact data from the collision detector, and have the rigid-body equations of motion, including torques and forces. We are now rea 阅读全文

posted @ 2024-03-13 14:59 Ultraman_X 阅读(54) 评论(0) 推荐(0)

13-Generating_ Contacts

摘要: Many collision detection systems perform this check for each pair and return a single point of maximum interpenetration if the objects are in contact. 阅读全文

posted @ 2024-03-13 14:59 Ultraman_X 阅读(34) 评论(0) 推荐(0)

12-Collision_Detection

摘要: COLLISION DETECTION PIPELINE Collision detection can be a very time-consuming process. Fortunately there is plenty of room for improvement. The two ke 阅读全文

posted @ 2024-03-13 14:58 Ultraman_X 阅读(10) 评论(0) 推荐(0)

11-Rigid_body_engine

摘要: our physics engine is now capable of simulating full rigid bodies in full 3D.The spring forces and other force generators will work with this approach 阅读全文

posted @ 2024-03-13 14:58 Ultraman_X 阅读(25) 评论(0) 推荐(0)

10-rigid_Bodies

摘要: In Newton’s second law of motion, we saw that the change in velocity depends on a force acting on the object and the object’s mass: \[\ddot{p} = \frac 阅读全文

posted @ 2024-03-13 14:58 Ultraman_X 阅读(70) 评论(0) 推荐(0)

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