随笔分类 -  unity3d

Assetbundles(转)
摘要:Let me start off by saying that Unity3D is a really great game engine. Let me also say that I wish the documentation was as great as the engine is. Sadly, it’s difficult to figure out some of the more powerful features of Unity3D without significant trial and error.Please note, that I have read that 阅读全文
posted @ 2012-05-08 00:05 topicofkevin 阅读(783) 评论(0) 推荐(0)
]Unity3D实现动态加载游戏资源(转)
摘要:用Unity3D制作基于web的网络游戏,不可避免的会用到一个技术-资源动态加载。比如想加载一个大场景的资源,不应该在游戏的开始让用户长时间等待全部资源的加载完毕。应该优先加载用户附近的场景资源,在游戏的过程中,不影响操作的情况下,后台加载剩余的资源,直到所有加载完毕。本文包含一些代码片段讲述实现这个技术的一种方法。本方法不一定是最好的,希望能抛砖引玉。代码是C#写的,用到了Json,还有C#的事件机制。在讲述代码之前,先想象这样一个网络游戏的开发流程。首先美工制作场景资源的3D建模,游戏设计人员把3D建模导进Unity3D,托托拽拽编辑场景,完成后把每个gameobject导出成XXX.un 阅读全文
posted @ 2012-05-05 09:13 topicofkevin 阅读(4484) 评论(0) 推荐(0)