Unity 播放音频文件

Unity 播放音频文件参考代码:

 1 public void Play(string strSoundName, float autoDestroyTime = 0f, bool bLoop = false, float fPerTime = 1f)
 2         {
 3             if (!strSoundName.Equals(""))
 4             {
 5                 //设置背景音乐
 6                 AudioClip clip = Resources.Load<AudioClip>(strSoundName);
 7 
 8                 if (_csAudio == null)
 9                     Awake();
10                 if (clip != null)
11                 {
12                     _csAudio.loop = false;//此处用true会有BUG,有时不会循环
13                     _csAudio.clip = clip;
14 
15                     if (_fDelay > 0.0f)
16                         _csAudio.PlayDelayed(_fDelay);
17                     else
18                         _csAudio.Play();
19 
20                     
21                     _bLoop = bLoop;
22                     _fPerTime = fPerTime;
23 
24                     //循环
25                     if (_bLoop)
26                     {
27                         Invoke("AutoLoop", _fPerTime);
28                     }
29                     else
30                     {
31                         //非循环则自动销毁
32                         float fAutoDestroyTime = clip.length;
33                         if (autoDestroyTime > 0) fAutoDestroyTime = autoDestroyTime;
34                         Invoke("Stop", autoDestroyTime);
35                     }
36                 }
37                 else
38                 {
39                     //音效加载失败,直接销毁
40                     Stop();
41                 }
42 
43                 
44             }
45         }

 

posted @ 2017-09-24 21:17  Jacc.Kim  阅读(2472)  评论(0编辑  收藏  举报