缓动应用,动态弹力
package tidus.newstep
{
import flash.display.Sprite;
import flash.events.Event;
import mx.utils.ColorUtil;
import tidus.learnclasses.Ball;
public class Spring1 extends Sprite
{
private var ball:Ball;
private var spring:Number = 0.1;
private var targetX:Number;
private var targetY:Number;
private var vx:Number = 40;
private var vy:Number = 30;
private var gravity:Number = 13;
private var friction:Number = 0.9;
public function Spring1()
{
init();
}
private function init():void
{
ball = new Ball();
addChild(ball);
ball.y = 512;
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
private function enterFrameHandler(evt:Event):void
{
targetX = mouseX;
targetY = mouseY;
graphics.clear();
graphics.lineStyle(1);
graphics.moveTo(ball.x,ball.y);
graphics.lineTo(mouseX,mouseY);
;
var dx:Number = targetX - ball.x;
var dy:Number = targetY - ball.y;
var ax:Number = dx * spring;
var ay:Number = dy * spring;
vx += ax;
vy += ay;
vy += gravity;
vx *= friction;
vy *= friction;
ball.x += vx;
ball.y += vy;
}
}
}
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