<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>ceshi</title>
<script type="text/javascript" src=".\build\three.js"></script>
<script src=".\examples\js\controls\TrackballControls.js"></script>
<script src=".\examples\js\controls\DragControls.js"></script>
<style>
body
{
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<!-- 作为Three.js渲染器输出元素 -->
<div id="WebGL-output">
</div>
<!-- 第一个 Three.js 样例代码 -->
<script type="text/javascript">
var cube = new Array(100);
var rotx = new Array(100);
var roty = new Array(100);
var rotz = new Array(100);
var camera, scene, renderer;
var controls;
var objects = [];
var fov = 45;
var near = 0.1;
var far = 1000;
init();
render();
function init() {
scene = new THREE.Scene(); //创建场景
camera = new THREE.PerspectiveCamera(fov, window.innerWidth / window.innerHeight, near, far); //创建摄像机
camera.position.x = 100;
camera.position.y = 100;
camera.position.z = 100;
camera.lookAt(scene.position);
renderer = new THREE.WebGLRenderer(); //创建一个WebGL渲染器并设置其大小
renderer.setClearColor(new THREE.Color(0xf0f0f0));
renderer.setSize(window.innerWidth, window.innerHeight);
var axes = new THREE.AxisHelper(200); //创建三轴表示
scene.add(axes);
controls = new THREE.TrackballControls(camera); //创建场景旋转缩放事件
controls.rotateSpeed = 2.5;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
for (var i = 0; i < 100; i++) { //随机创建100个正方体
var geometry = new THREE.BoxGeometry(5, 5, 5);
for (var j = 0; j < geometry.faces.length; j += 2) {
var hex = Math.random() * 0xffffff;
geometry.faces[j].color.setHex(hex);
geometry.faces[j + 1].color.setHex(hex);
}
rotx[i] = Math.random() * 0.05;
roty[i] = Math.random() * 0.05;
rotz[i] = Math.random() * 0.05;
var material = new THREE.MeshBasicMaterial({ vertexColors: 0xffffff, transparent: true, opacity: 0.8 });
cube[i] = new THREE.Mesh(geometry, material);
cube[i].position.x = Math.random() * 100 - 50;
cube[i].position.y = Math.random() * 100 - 50;
cube[i].position.z = Math.random() * 100 - 50;
scene.add(cube[i]);
objects.push(cube[i]);
}
window.addEventListener('resize', onWindowResize, false);
var dragControls = new THREE.DragControls(objects, camera, renderer.domElement);
dragControls.addEventListener('dragstart', function (event) { controls.enabled = false; });
dragControls.addEventListener('dragend', function (event) { controls.enabled = true; });
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function render() {
requestAnimationFrame(render);
controls.update();
for (var i = 0; i < 100; i++) {
cube[i].rotation.x += rotx[i];
cube[i].rotation.y += roty[i];
cube[i].rotation.z += rotz[i];
}
renderer.render(scene, camera);
}
document.getElementById("WebGL-output").appendChild(renderer.domElement);
</script>
</body>
</html>