基于PCL与KinectFusion的AR应用

http://www.pointclouds.org/news/augmented-reality-with-kinect-fusion.html

上面是PCL官网更新的最新消息,由我师兄实现的KinectFusion用于与增强现实的实例!!!

    When we open sourced the Kinect Fusion algorithm a few weeks ago, we were not expecting so many people to join our community and start helping co-develop and improve the system. As we said in our initial announcement, the new Kinect Fusion implementation was still experimental, and it still has a lot of rough edges. However, that didn't scare off Weipeng Xu, one of our fearless new users. He saw the potential of this code and quickly integrated it with the XNA framework, creating a foundation to support the development of future augmented reality games and applications.

Augmented Reality is a challenging application domain, and there are a number of difficult tasks that must be performed in any AR system. Notably, for many applications, it's necessary to be able to construct a good 3D model of the environment and accurately track the movements of the camera in real time. Weifeng was able to use a Kinect 3D camera and PCL's experimental implementation of the KinectFusion algorithm to solve both of these problems. The result, as shown in the videos below, is a markerless AR system with the ability to handle occlusion between the real scene and virtual objects.

 

优酷视频连接:http://v.youku.com/v_show/id_XMzM2NDU4ODI0.html

posted @ 2011-12-30 19:07  tanmengwen  阅读(744)  评论(1)    收藏  举报