shader uv来自pos
摘要:v2f vert(appdata_base v) { v2f o; o.pos = mul(UNITY_MATRIX_MVP, v.vertex);//投影空间坐标 #if UNITY_UV_STARTS_AT_TOP float scale = -...
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posted @ 2016-06-01 16:30
posted @ 2016-06-01 16:30
posted @ 2015-04-04 09:02
posted @ 2015-04-04 08:59