shader颜色调整:色相,明度,饱和度,对比度
摘要:
Shader "Unlit/Colorful" { Properties { _MainTex ("Texture", 2D) = "white" {} _BrightnessAmount("Brightness Amount", Range(0.0, 2.0)) = 1.0 _SaturationAmount("Saturatio... 阅读全文
posted @ 2016-11-08 18:41
sskyline
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