CONFERENCE CONTENT & AGENDA
Business Track
Visual Studio Track
QA/Compatibility Track
Graphics Track
Windows Track
Hands On Track
Testing/Meeting Suites
Agenda
Business Track
*Sales Trends and Market Research for Both Windows and Console Games and Customers
*Marketing Windows as a Game Platform
*Games on Windows
*Anti-Piracy - How Software Licensing Services (SLS) Addresses Piracy and Offers New Distribution Opportunities
*Updates on Recent and Pending Legislation
*Moderated Round Table Discussions currently planned
Visual Studio Track
*What's New in Visual C++ and C#
*Visual Studio 2005 Team System
*Visual Studio 2005: New Enhancements for Debugging Applications
*Visual Studio: IDE Tips and Tricks in 30 minutes
*Writing Secure Code
*Using Managed Code in Your Game
*Using Visual Studio to Write Optimal Native Code
*Getting Ready for 64-bit Games
*Ask the Experts Round-Table [Day 1 only]
QA/Compatiblity Track]
*Guest Presentation (LucasArts) The Evolution of Compatibility from a Lab to a Department
*Windows SP2 Post-Mortem
*Capturing and Playing Back Your Graphics Pipeline Content for Further Analysis Using ACT-R and PIX
*WHQL - How It Works and How You Can Help Us Make It More Effective
*Test Automation in Game Development
*Roundtable: Common Windows Game Test Issues [Day 2 only]
Graphics Track
*Advanced Real-Time Reflectance
*Practical PRT
*Proper Effects Usage
*A Trip Down the D3D Pipeline
*Ground-Breaking DirectX 9 Title Post-Mortem
*Art Pipeline
*Creating Quality Content for Next Generation
*DirectX Futures
Windows Track
*Ensuring Your Game Works Well with Media Center
*Localization
*Nailing the Fundamentals on Windows
*Windows Gaming as a First-Class Citizen
*Effective Use of Speech in Your Title
*Networking
*XNA : What It Means to You
*XACT
Hands On Tracks
*HLSL Shader Workshop: Introductory
*HLSL Shader Workshop: Advanced
*Performance Tuning
*Additional hands on classes to be announced soon!
详细的请看:
https://secure.lenos.com/lenos/microsoft/meltdown2004/agenda.htm#gra

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