On Monday, March 22:
Advanced Visual Effects with Direct3D [10:00 am – 6:00 pm]
-NVIDIA Developer Technology Engineers and Other Speakers from Industry
On Tuesday, March 23:
Advanced OpenGL Tutorial [10:00 am – 6:00 pm]
-NVIDIA Developer Technology Engineers and Other Speakers from Industry
On Wednesday, March 24:
Cinematic Effects II: The Revenge [9:00 am – 10:00 am]
-Kevin Bjorke, NVIDIA Corporation
Next-Gen Special Effects Showcase [12:00 pm – 1:00 pm]
-NVIDIA Developer Technology Engineers
Tools to Squeeze Maximum Performance from Your GPU [2:30 pm – 3:30 pm]
-NVIDIA Developer Technology Engineers
Practical Performance Analysis and Tuning [4:00 pm – 5:00 pm]
-Ashutosh Rege, NVIDIA Corporation
GPU Gems Showcase [5:30 pm – 6:30 pm]
-Kevin Bjorke, NVIDIA Corporation
-Cem Cebenoyan, NVIDIA Corporation
-Matt Pharr, NVIDIA Corporation
On Friday, March 26:
Coming to a Pixel near You: Mobile 3D Graphics on the NVIDIA GoForce GPU [9:00 am – 10:00 am]
-NVIDIA Developer Technology Engineers
Effective Handheld Development [10:30 am – 11:30 am]
-NVIDIA and Various Guest Speakers
On Friday, March 26:
Real-Time Translucent Animated Objects [2:30 pm – 3:30 pm]
-Simon Green, NVIDIA Corporation
-Greg James, NVIDIA Corporation
ATI:
Monday, March 22nd (10:00am – 6:00pm)
Advanced Visual Effects with Direct3D
-Jason Mitchell, David Gosselin, Richard Huddy
Tuesday, March 23rd (10:00am – 6:00pm)
Advanced OpenGL Tutorial
-Bill Licea- Kane, Evan Hart
Wednesday, March 24th (4:00pm – 5:00pm)
Procedural Shaders: A Feature Animation Perspective
-Arcot Preetham
Thursday, March 25th (9:00am – 5:15pm)
Advanced Shader Effects with ATI
-Full Day Sponsored Session
Friday, March 26th (9:00am – 10:00am)
Adding Spherical Harmonic Lighting to the Sushi Engine
-Chris Oat

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