(337)Advanced Visual Effects with Direct3D
(338)Essential Math for Game Programmers
(446)Microsoft Windows DirectX Developer Day
Adding Spherical Harmonic Lighting to the Sushi Engine
Advanced Real-Time Reflectance
Advanced Shader Effects with ATI
Building a Million Particle System
Deferred Shading on DX9 Class Hardware and the Xbox
GPU Gems Showcase
High Dynamic Range Lighting
Integrating Physics into a Modern Game Engine
Optimizing Pixomatic For Modern Processors
Practical Implementation of High Dynamic Range Rendering
Practical Physics for Articulated Characters
Practical Shadows: Out of the Demo and Into the Engine
Real-Time Global Illumination
Realistic and Fast Cloud Rendering in Computer Games
Simulating Cloth and Clothing
Using Verlet Integration and Constraints in a Six Degree of Freedom Rigid Body Physics Simulation
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太多好东西了~~~~

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