ugui 通用页签管理器

一直是个痛点,这次解决了, ugui通用


using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;

/// <summary>
/// UGUI页签管理器
///
/// 管理器挂上UITabManager
/// 页签按钮挂上UITabButton
/// 页签内容挂上继承了ITabContent接口的脚本
/// 注意面板赋值
/// </summary>
public class UITabManager : MonoBehaviour
{
//页签按钮列表
public List<UITabButton> tabButtonList;
//页签列表
private List<GameObject> tabContentList = new List<GameObject>();
//当前页签
//private GameObject curContentObj;
private UITabButton curButton;

// Start is called before the first frame update
void Start()
{
foreach (var one in tabButtonList)
{
tabContentList.Add(one.tabContent);
//默认打开第一个
if (tabContentList.Count == 1)
{
curButton = one;
OpenCurTabContent();
}
else
{
CloseTabContent(one);
}
one.btn.onClick.AddListener(() =>
{
//避免重复点击
if (curButton != one)
{
CloseTabContent(curButton);
curButton = one;
OpenCurTabContent();
}
});
}
}

// Update is called once per frame
void Update()
{

}

//打开当前页签
public void OpenCurTabContent()
{
if (curButton != null)
{
curButton.tabContent.GetComponent<ITabContent>().OpenTabContent();
curButton.select.SetActive(true);
curButton.unselect.SetActive(false);
}
}

public void CloseTabContent(UITabButton tabButton)
{
tabButton.tabContent.GetComponent<ITabContent>().CloseTabContent();
tabButton.select.SetActive(false);
tabButton.unselect.SetActive(true);
}
}
 

按钮挂载,并拖到UITabManager的tabButtonList上去


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class UITabButton : MonoBehaviour
{
public Button btn;
public GameObject select;
public GameObject unselect;
public GameObject tabContent;

// Start is called before the first frame update
void Start()
{

}

// Update is called once per frame
void Update()
{

}
}
 

接口

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface ITabContent
{
    void OpenTabContent();
    void CloseTabContent();
}

 

posted @ 2020-03-02 21:54  三页菌  阅读(...)  评论(...编辑  收藏