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# 展示最近打开的预制体历史 # 通过左右箭头就能快速打开最近打开过的预制体 public class AssetNavigateEditor : EditorWindow { [MenuItem("Window/MyTools/Prefab Open History", false, 1)] st 阅读全文
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# 效果图 using System; using System.Reflection; using UnityEditor; using UnityEngine; #if UNITY_2019_1_OR_NEWER using UnityEngine.UIElements; #else using 阅读全文
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# 展示TreeView的窗口 class SimpleTreeView2Window : EditorWindow { [MenuItem("TreeView Examples/Simple Tree View Window2")] static void ShowWindow() { var w 阅读全文
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# 归并排序也属于一种分治算法 1 local function _mergeArray(arr, first, mid, last, tempArr) 2 local i = first 3 local i_end = mid 4 5 local j = mid + 1 6 local j_end 阅读全文