using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonCll : MonoBehaviour {
private int countint = 0;
public GameObject Seting;
private bool count = true;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
// *******************************************第一种方法******************************************
//每次点击来判断它的奇偶性
if (Input .GetKeyUp (KeyCode.KeypadEnter))
{
countint++;
if (countint %2==0)
{
Seting.SetActive(false);
}
else
{
Seting.SetActive(true);
}
}
// *******************************************第二种方法******************************************
if (Input .GetKeyDown (KeyCode .KeypadEnter ))
{
count = !count;
if (count)
{
Seting.SetActive(false);
}
else
{
Seting.SetActive(true);
}
}
}
}