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继承该类 virtual float CalculateBaseMagnitude_Implementation(const FGameplayEffectSpec& Spec) const override;example: float UMMC_MaxHealth::CalculateBaseM 阅读全文
posted @ 2025-09-03 22:47
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1创建资产的形式增加GameplayTags的资产 阅读全文
posted @ 2025-09-03 22:42
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UGameplayTagsManager::Get().AddNativeGameplayTag example: FGameplayTag Attributes_Primary_Strength; Attributes_Primary_Strength = UGameplayTagsManager 阅读全文
posted @ 2025-09-03 22:38
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virtual void StartInitialLoading() override;example: UCLASS()class AURA_API UAuraAssetManager : public UAssetManager{ GENERATED_BODY()public: static U 阅读全文
posted @ 2025-09-03 22:37
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1用c++创建标签GameplayTags 阅读全文
posted @ 2025-09-03 22:35
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