摘要: 继承该类 virtual float CalculateBaseMagnitude_Implementation(const FGameplayEffectSpec& Spec) const override;example: float UMMC_MaxHealth::CalculateBaseM 阅读全文
posted @ 2025-09-03 22:47 偷懒的阿贤 阅读(14) 评论(0) 推荐(0)
摘要: 1创建资产的形式增加GameplayTags的资产 阅读全文
posted @ 2025-09-03 22:42 偷懒的阿贤 阅读(6) 评论(0) 推荐(0)
摘要: UGameplayTagsManager::Get().AddNativeGameplayTag example: FGameplayTag Attributes_Primary_Strength; Attributes_Primary_Strength = UGameplayTagsManager 阅读全文
posted @ 2025-09-03 22:38 偷懒的阿贤 阅读(6) 评论(0) 推荐(0)
摘要: virtual void StartInitialLoading() override;example: UCLASS()class AURA_API UAuraAssetManager : public UAssetManager{ GENERATED_BODY()public: static U 阅读全文
posted @ 2025-09-03 22:37 偷懒的阿贤 阅读(5) 评论(0) 推荐(0)
摘要: 1用c++创建标签GameplayTags 阅读全文
posted @ 2025-09-03 22:35 偷懒的阿贤 阅读(4) 评论(0) 推荐(0)