UGameplayTagsManager::Get().AddNativeGameplayTag

example:

FGameplayTag Attributes_Primary_Strength;
Attributes_Primary_Strength = UGameplayTagsManager::Get().AddNativeGameplayTag(
FName("Attributes.Primary.Strength"),
FString("增加物理伤害")
);
posted on 2025-09-03 22:38  偷懒的阿贤  阅读(6)  评论(0)    收藏  举报