摘要: 1 创建Actor/AuraEffectActor类,删掉Tick函数 2 在AuraEffectActor.h中 创建TObject<USphereComponent> Sphere; 重写virtual void OnOverlap(UPrimitiveCompinent* Overlap... 阅读全文
posted @ 2025-08-14 23:15 偷懒的阿贤 阅读(6) 评论(0) 推荐(0)
摘要: 1 介绍可以快速创建属性Get Set的宏 #define ATTRIBUTE_ACCESSORS(ClassName, PropertyName) \* GAMEPLAYATTRIBUTE_PROPERTY_GETTER(ClassName, PropertyName) \* GAMEPLAYAT 阅读全文
posted @ 2025-08-14 22:26 偷懒的阿贤 阅读(9) 评论(0) 推荐(0)