摘要: 1项目设置->渲染->前期深度通道early z-pass 2剔除遮挡体积距离,cull distance volume 3project setting -> Rendering ->culling ->occlusion culling 4层级Z缓冲遮挡r.HZBOcclusion=1 5预计算 阅读全文
posted @ 2023-04-10 17:42 偷懒的阿贤 阅读(142) 评论(0) 推荐(0)