1项目设置->渲染->前期深度通道early z-pass

2剔除遮挡体积距离,cull distance volume

3project setting -> Rendering ->culling ->occlusion culling

4层级Z缓冲遮挡r.HZBOcclusion=1

5预计算可视性体积 WorldSetting中勾选Precomputed Visibility,然后放入Precomputed Visibility Volume.然后 Show->Advance->Preconputed Visibility,然后再Buid里选仅构建光照,最后选show->visualize->Precomputed Visibility culling

6关闭实时更新场景-real-time(在视口左上角的小菜单中)

7关闭运动模糊motion blur(在项目设置中)

8关闭反射,或者全局照明lumen(在项目设置中,Reflection Method)

9关闭自动曝光

10关闭光线追踪

11 r.DynamicGlobalIlluminationMethod=0

 

posted on 2023-04-10 17:42  偷懒的阿贤  阅读(142)  评论(0)    收藏  举报