1项目设置->渲染->前期深度通道early z-pass
2剔除遮挡体积距离,cull distance volume
3project setting -> Rendering ->culling ->occlusion culling
4层级Z缓冲遮挡r.HZBOcclusion=1
5预计算可视性体积 WorldSetting中勾选Precomputed Visibility,然后放入Precomputed Visibility Volume.然后 Show->Advance->Preconputed Visibility,然后再Buid里选仅构建光照,最后选show->visualize->Precomputed Visibility culling
6关闭实时更新场景-real-time(在视口左上角的小菜单中)
7关闭运动模糊motion blur(在项目设置中)
8关闭反射,或者全局照明lumen(在项目设置中,Reflection Method)
9关闭自动曝光
10关闭光线追踪
11 r.DynamicGlobalIlluminationMethod=0
浙公网安备 33010602011771号