FGameplayTagContainer TagController;
EffectSpec.GetAllAssetTags(TagController);
for (const FGameplayTag Tag : TagController)
{
//TODO: Broadcast the tag to the Widget Controller
const FString Msg = FString::Printf(TEXT("Ability Loaded: %s"), *Tag.ToString());
GEngine->AddOnScreenDebugMessage(-1,8.F,FColor::Red,Msg);
}
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