FGameplayTagContainer TagController;
EffectSpec.GetAllAssetTags(TagController);
for (const FGameplayTag Tag : TagController)
{
//TODO: Broadcast the tag to the Widget Controller
const FString Msg = FString::Printf(TEXT("Ability Loaded: %s"), *Tag.ToString());
GEngine->AddOnScreenDebugMessage(-1,8.F,FColor::Red,Msg);
}
posted on 2025-08-25 22:28  偷懒的阿贤  阅读(4)  评论(0)    收藏  举报