FGameplayEffectContextHandle EffectContextHandle = TargetASC->MakeEffectContext();
EffectContextHandle.AddSourceObject(this);
FGameplayEffectSpecHandle EffectSpecHandle = TargetASC->MakeOutgoingSpec(GameplayEffectClass,1.f,EffectContextHandle);
FActiveGameplayEffectHandle ActiveEffectHandle = TargetASC->ApplyGameplayEffectSpecToSelf(*EffectSpecHandle.Data.Get());
posted on 2025-08-21 17:52  偷懒的阿贤  阅读(8)  评论(0)    收藏  举报