FGameplayEffectContextHandle EffectContextHandle = TargetASC->MakeEffectContext();
EffectContextHandle.AddSourceObject(this);
FGameplayEffectSpecHandle EffectSpecHandle = TargetASC->MakeOutgoingSpec(GameplayEffectClass,1.f,EffectContextHandle);
FActiveGameplayEffectHandle ActiveEffectHandle = TargetASC->ApplyGameplayEffectSpecToSelf(*EffectSpecHandle.Data.Get());
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