godot 5.4.4 线程安全的调用方法
gdscript 写法: 和 js 类似, 推送到UI 线程去调用...
RenderingServer.call_on_render_thread(func():
device.buffer_update(buffer, i*STRUCT_SIZE*stride * 4, STRUCT_SIZE*tile_size * 4, points.to_byte_array())
)
gdscript 写法: 和 js 类似, 推送到UI 线程去调用...
RenderingServer.call_on_render_thread(func():
device.buffer_update(buffer, i*STRUCT_SIZE*stride * 4, STRUCT_SIZE*tile_size * 4, points.to_byte_array())
)