public LineRenderer 线渲染器;
public Vector3[] 线的点们 = new Vector3[60];
public Transform 发射点;
public float 力度=10;
public float 细分长度 = .02f;
public GameObject 子弹;
void Update()
{
for (int fFor = 0; fFor < 线的点们.Length; fFor++)
{
线的点们[fFor] = 发射点.position + 发射点.forward * 力度 * fFor * 细分长度
+ Physics.gravity * (0.5f * (fFor * 细分长度) * (fFor * 细分长度));
}
线渲染器.positionCount = 线的点们.Length;
线渲染器.SetPositions(线的点们);
if (Input.GetKeyDown(KeyCode.Space))
{
GameObject 暂存 = Instantiate(子弹, 发射点.position, 发射点.rotation);
暂存.SetActive(true);
暂存.GetComponent<Rigidbody>().AddForce(发射点.forward* 力度, ForceMode.VelocityChange);
Destroy(暂存,5);
}
}