【Unity笔记】Spine结束回调
public SkeletonGraphic skeleton;
private void Awake()
{
skeleton.AnimationState.Complete += AwardAnimatinComplete;
}
private void OnDestroy()
{
skeleton.AnimationState.Complete -= AwardAnimatinComplete;
}
//spine结束时的回调
private void AwardAnimatinComplete(TrackEntry trackEntry)
{
if (trackEntry.Animation.Name == "animation")
{
//执行的代码
//skeleton.AnimationState.SetAnimation(0, "xxx", true);
}
}

浙公网安备 33010602011771号