using UnityEngine;
using System.Collections;
public class TestCoroutine : MonoBehaviour {
void Start () {
StartCoroutine (test());
print ("_______________________________");
TestIenumerator ();
print ("_______________________________");
TestIenumerable();
print ("_______________________________");
}
void TestIenumerable(){
IEnumerable t = a ();
IEnumerator tp = t.GetEnumerator ();
foreach(string k in t){
print (k);
}
}
void TestIenumerator(){
IEnumerator e = YieldSomeStuff();
while(e.MoveNext())
{
print(string.Format("while: {0}",e.Current));
}
}
IEnumerator test(){
print ("test");
// yield break;
yield return new WaitForSeconds(1);
print ("test2");
}
IEnumerator YieldSomeStuff()
{
yield return new WaitForSeconds (1);
print ("____________");
yield return "hello";
print ("____________");
yield return "world";
print ("____________");
}
IEnumerable a(){
yield return "Tests";
yield return "Tests";
yield return "Tests";
}
}