_Time是个4维向量,跟Unity3D中的deltaTime(这是个一维的,数值)不同。
float4 _Time : Time (t/20, t, t*2, t*3), use to animate things inside the shaders
_Time.x = time / 20
_Time.y = time
_Time.z = time * 2
_Time.w = time * 3