Godot编辑器在Niri(Wayland)上游戏无法正确嵌入视口中解决
如此番景象:

前往编辑器设置,勾选首选Wayland

4.7.1stable
The Godot editor fails to correctly embed the running game inside the editor viewport when running on the Niri compositor under Wayland.
keyword:
中文 English Notes
Godot 编辑器 Godot editor —
Niri Niri scrollable Wayland compositor
Wayland Wayland display protocol / compositor protocol
合成器 / 混成器 compositor e.g. Niri compositor
游戏窗口 / 运行窗口 game window / play window / running game window spawned on Play
嵌入 embed / embedding game_embed_mode
编辑器视口 editor viewport Game tab area
游戏视图 Game view / Game View panel editor bottom–right panel
子窗口 sub-window Wayland native sub-window support
单窗口模式 single-window mode disables embedding as side effect
显示服务器 display server X11 / Wayland
Xwayland Xwayland X11 compatibility layer
原生 Wayland native Wayland --display-driver wayland
嵌入式游戏进程 embedded game process embedded_process
编辑器设置 Editor Settings Run > Platforms > Linux/*BSD > Prefer Wayland
项目设置 Project Settings Display > Display Server > Driver
全屏 / 最大化启动 starts fullscreen / maximized embedding unavailable in these modes
本文来自博客园,作者:meny,转载请注明原文链接:https://www.cnblogs.com/mmme/p/22527112

浙公网安备 33010602011771号